Update 318 – 64-Bit Release

Posted by WasabiOne 7 years ago

Release the KRAKEN! Wait?!?! Wrong mythology reference, this is NS2, not Clash of the Titans.

After months of back end work, we are pleased to be releasing the NS2 64-bit Beta to the public. Those of you already using a 64-bit Operating System will automatically start the application in 64-bit. If you are currently running a version of Windows or Linux in 32-bit, you can still launch the game but you will be notified of our impending end of support for all 32-bit users. Once support has ended for 32-bit you will no longer be able to launch NS2 unless you upgrade your Operating System to a 64-bit version. We have been working on and communicating this impending change to …

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NSL Newcomer Tournament

Posted by WasabiOne 7 years ago

The NSL has decided to host a Newcomer Tournament on September 30, 2017The last NSL Newcomer Tournament included 56 Players across 8 Teams that played 14 Bo3 amazing Matches in a Double elimination Bracket over 2 Days. Sign-ups are now underway and more information can be found below or by visiting the ensl.org website.

What is the Newcomer Tournament 2017 and what can I/we win ?

The ENSL.org Newcomer Tournament is an opportunity for all the players (rookie or veteran) to test their skill in a competitive environment balanced for 6vs6.

You can find a rundown of the differences between the normal and competitive balance (Comp Mod) at http://www.ensl.org/articles/998

Every participant receives as special treat a in-game badge.

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Update 317 Live on Steam!

Posted by WasabiOne 7 years ago

Skulks, Specs and Whips OH MY! Update 317 is now available to the public and there is plenty to sink your teeth into.

First off, we’ve added a new training module called ‘Skulk Challenge’. This will help you learn to hone your skulk wall jumping abilities, while also giving you an opportunity to reach a global rank and earn badges. Another cool feature, you can download other players ghosts and race them too! You be surprised how addicting this challenge is and how much you can learn by watching others.

Next, we come to an entire reworking of Spectator Slots. No more will you be confused in the server browser by how many playable slots are actually available, or see …

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Update 316 Live on Steam!

Posted by WasabiOne 7 years ago

Happy Summer everyone! We are back with another update and this time our focus was based on the theme of Fix and Polish. There are plenty of changes throughout the log below to sink your teeth into, so I won’t go into detail and let it speak for itself. Enjoy!

Update 316 Changelog

Gameplay

  • Onos
    • Boneshield has been redesigned and repurposed:
      • No longer regenerates armor in any circumstances
      • Now allows movement (speed of 3, which is roughly half) while active
        • Celerity bonus does not increase Boneshield movement speed, but still provides all speed bonuses otherwise.
      • All Frontal (approx. 110 degree forward-facing cone of Onos) damage from bullet-based weapons is reduced by 80%. With default FOV settings, if the attacker is
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Update 315 Now Live on Steam!

Posted by WasabiOne 7 years ago

Summer is finally upon us and with that the forthcoming mighty Steam Sale. Sales usually bring in a lot of new faces to the game and over the years, we have worked hard to make changes that help those new to NS to learn and enjoy the game as all of us do. Please welcome these new players as they become familiar with the game.

With Update 315 we have consolidated the PLAY menu, updated the server browser and added new help screens for players. While in game you can now bring up an overlay that explains your individual player or lifeform controls all based on your key binds. We hope that this feature will help to better explain abilities …

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Update 314 Now Live on Steam!

Posted by WasabiOne 7 years ago

Since the holidays we’ve seen an influx of both new and old players coming back to NS2. We continue to receive lot of positive feedback to many of the changes we’ve made over the last year. With this update we’re focused on some maintenance but also continuing to improve smaller features in the game to enhance the player experience.

Beyond update 314 we’re looking at ways to help players quickly find and play games. We’ve noticed more and more people at peak times around the globe are idling in the server browser, trying to join the populated servers. This long wait can cause them to quit; an improvement is clearly needed. To that end, we’ve been working on ideas on …

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Update 312 Now Live on Steam!

Posted by WasabiOne 7 years ago

The Halloween event and free weekend went great, but it was not without its issues. Luckily we were able to resolve the issues without needing to do a steam update by using our extension system (these are the Lambda, Delta, and Omega extensions you see when you join a server). We try to limit our use of the extension system to avoid conflicting with mods, and that is the main reason we are patching this week, and why it is a light one. With this maintenance patch we are integrating those fixes into the main game, clearing out the extensions, and attempting to deploy the badge customization UI for the second time. We also realized that not enough people knew

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Build 309 is now live on Steam!

Posted by WasabiOne 8 years ago

As we announced in last week’s Changelog, we’re releasing a patch this week! This patch contains all the tweaks and updates we held back from build 308, in favor of having more time to solely focus on the issues that came up after the LUAJit update.

Included in this update is the brand new Marine Commander tutorial. This will teach potential new commanders the basics of commanding and the marine tech tree. So if you wanted to get a basic understanding of commanding without being in a live game, there is now a way to do so.

But that’s not all! Thanks to the tremendous work of Trevor, with the help of a group of volunteers from the community, the

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Build 308 Now Live on Steam!

Posted by WasabiOne 8 years ago

A few weeks back Remi wrote up a blog called “Enter the Roadmap” and today we take the first step down that road with the release of Build 308. One of our biggest hopes is to finally take NS2 to 64bit but there are many hurdles along the way, a big one being LuaJIT. FSFOD and the other programmers have been hard at work on an upgrade to the newest version of LuaJIT and testing, testing and more testing. The upgraded JIT allows for more of the overall NS2 code to be jitted, and additional trace stitching which provides more opportunity for improving existing performance logging.

This update was delayed for further testing a couple weeks ago, but

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Update 307 live on Steam!

Posted by WasabiOne 8 years ago

Progress! These last couple weeks we have been working towards some of our larger goals for the game. We have had multiple public and private test sessions with the upgraded Luajit changes and it is very close to public release. Dependency on Awesomium has been removed and should help with stability and memory leaks. HIVE 2.0 will be launching in parallel to the existing HIVE sometime over the next week using extensions. This will allow us to test our new system in the public and see how well the algorithms and data collection are working and allow us to make some final tweaks before removing the old version entirely (more detail on this in a separate blog post soon).

Looking

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