UPDATE 334 – FIXES

Posted by WasabiOne 2 months ago

This is a maintenance patch to fix some issues that cropped up from changes to the Valve back-end as well as our optimizations. Also some additional bug fixes! But best of all, you can now earn your Abyss Lerk skin by playing on METRO. Happy Hunting

Remember all sales of NS2 and DLC directly affect our development budget and allow our team to continue work on NS2.

Changelog


Optimizations

  • Minor refactor how most achievements are granted


Fixes

  • Fixed issue with dual core CPU users being unable to launch the game
  • Fixed issue with Abyss Lerk skin not being awarded after playing on Metro for 6 rounds of 5 minutes each.
  • Fix steam item granting failing
  • Fix steam-stats not updating in
Read More...

UPDATE 333 – METRO

Posted by WasabiOne 3 months ago

Eclipse Tower is in ruin after the Kharaa invasion. The battle was brought home in the name of “scientific research,” deemed necessary to protect our future. We thought the battle was over and all were safe, but we were wrong…

The Kharaa have escaped to the streets below Eclipse Tower and are already advancing throughout the district. Reinforcements have been called in as the streets, markets and clubs are evacuated. The war for our human existence rages on. We have to hurry to eliminate the threat; they’ve reached the Metro lines and can quickly spread out across the entire city.

As the fights continue into the tunnels of the Metro, shimmers of blue and white appear in the darkness. A

Read More...

UPDATE 332 – Released!

Posted by ironhorse 4 months ago

332 Changelog

Greetings Citizens!

 While it’s been a while since the B.M.A.C. production came online through the Trans-Gov Federation, we’ve been in the background quietly tinkering away on deep system improvements within the mainframe while aboard this station. We recognize the Kharaa threat is an ever present and increasing one, and because of that the Federation wants you to know that your well being is important to them.

 As such we’ve made things go faster. We’ve oiled up some rusty parts. And we’ve reprogrammed the nanites to not be so painful upon injection. We think we’ve made good progress and are excited to show you some of our work by getting it into your hands for assessment double time. Just

Read More...

Patch 332 Balance Patch Notes

Posted by amanda 5 months ago

————————————————————————————————————————————————————
Here is a snippet of what’s in store for build 332, which is coming soon! This changelog contains the Balance Patch Notes, there is much more in the full changelog which will be released when the build goes live.

General

● The health and armor status (hp bar) has been removed from enemy players in combat (We recommend enabling damage numbers)
● Re-drop block times for commanders placing cysts and resource towers is now 1 second (down from 5-7 seconds)
● Fixed cysts sometimes dying when placed (From Katzenfleisch)
● Fixed commanders forced to repress the grid key for dual action items (From Katzenfleisch)
● Fixed scan not having a visual range displayed (From Katzenfleisch)
● Fixed structures being …

Read More...

State of Development: March 2020

Posted by sebastian 6 months ago

Hello Everyone!

There hasn’t been a game update in the last months as we have been busy working on some larger features. To keep you all in the loop here is a short summary of what we are working on. And what you can expect from the next game update.

Gameplay

Since December our Balance Team has been busy cooking up the latest set of tweaks and shake ups for gameplay.

We said a bittersweet goodbye to BeigeAlert during this time as he pursues an exciting new opportunity. However this caused a bit of a delay for the development of gameplay changes.

Enter Katzenfleisch joining the team! He has been working together with Ghoul since February to get us back …

Read More...

UPDATE 331 – B.M.A.C. Reporting for Duty!

Posted by WasabiOne 10 months ago

This latest update brings something new and special to the game. Introducing the B.M.A.C, two exciting new robotic models joining the Marine forces.

The Bipedal-Mobile-Automated-Custodian and Bipedal-Mobile-Automated-Countermeasure are here to help and serve your needs. Play as one of these new marine models with up to 10 different variants for you to choose from. The B.M.A.C. also includes two brand new voices with all new taunts and requests. Community Development Team members Vlaad and Sweets worked very hard with our team over the last couple months developing the models and sounds respectively, and a HUGE shout out to Rune for all the trailer help and going beyond the extra mile. We’ve had so much fun building these into the game

Read More...

News from our friends at the NSL!

Posted by amanda 11 months ago

We’re coming at you with news and tournaments being run by our friends at the Natural Selection League!

    ENSL.org Grand Open Tournament, Season 15 and Staff required!

    Grand Open Tournament

The most exciting event of 2019 is coming soon! A Grand Open Tournament, run by the Natural Selection League (NSL or ENSL.org) in collaboration with UWE, will take place December 7-8, and feature a prize of $600 for first place winners and t-shirts for the runner-ups! Mark the dates, and get ready for some challenging games! This event will show which team is truly the top dog in 2019!

    Short Season Announced!

The NSL has also opened the signups for its new season format! Beware that

Read More...

UPDATE 330 – HOTFIX

Posted by WasabiOne 12 months ago

Thank you for all the feedback on Update 329. This hotfix should serve to improve your experience.

A note to our Linux users; Although we no longer directly support a Linux client, please be aware that NS2 does run when using Proton. If you are unable to start NS2 via Proton (right click at Library entry -> Properties -> check Force the use of a specific steam play compatibility tool -> select latest version of proton) please confirm that your system is compatible to dxvk (see https://github.com/lutris/lutris/wiki/How-to:-DXVK ).

Tweaks / Improvements

  • Removed the DirectX 9 render option and defaulted all clients to DirectX 11. A lot of clients have been frequently crashing due to a bug in the DirectX 9
Read More...

UPDATE 329 – ORIGIN

Posted by WasabiOne 1 year ago

Welcome back to “Colony Zero,” the forgotten mining facility on the moon Freya IV. Greed and a continued push for dominance brought the TSF to this moon, but what they found while mining deep was something they felt was far more valuable than ore or minerals; little did they know it would start a pandemic reaching across the entire galaxy. 

Our newest official map, ORIGIN, a remake of the NS1 map, holds the answers to the Origins of Kharaa and is now available to play. You can earn the special Abyss Gorge skin after playing five rounds, but hurry as this skin is only available for a limited time! Thank you to pSyk for all his hard work on re-creating

Read More...

A Note to Our Linux Users

Posted by WasabiOne 1 year ago

With the upcoming release of patch 329, we will officially be ending our support for the Linux client of Natural Selection 2. It has become increasingly more difficult to support and develop for the platform natively. We also struggle finding enough users with QA experience to help us debug and solve issues that arise with continued changes to the game. For Server Operators, we will continue to support the Linux server environment.

If you are a Linux user that purchased the game in the last 30 days, you will be able to request a refund from Valve outside the normal Steam refund policy.

However, we have verified that the windows client will install on Linux with the support of proton …

Read More...