QA Team Update

Posted by WasabiOne 1 month ago

Greetings!

My name is Chris “IronHorse” Gates and I wanted to announce a couple of things to the Natural Selection 2 community today.

First off, UWE has brought me on board as staff with the title of QA Manager, with the goal in mind to ensure only the highest quality updates are shipped. When things are broken or you find a bug, you no longer have to play telephone to get the right developer for the right job – I’m your guy! You can find and message me on the forums, through steam, or better yet our Discord server. Having worse frame-rate this patch? Experiencing a weird map glitch? I want to know all your woes, friend! Send them

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Update ENSL.org Season 11

Posted by sebastian 2 months ago

This is an short update for last month post about the ENSL.org Season 11.

The sign ups for the 11th Season of the ENSL will close today. So this is your last chance to sign up.
The season will start at the 22nd of March. It will take 2 to 3 months with around 1 match per week. Matches will be schedule by the teams through the match pages.

Each Team needs at least 6 players on their roster until the 17th March to participate in the 11th Season of the ENSL.
Also each player has to make sure they only signed up with one team for the season. Otherwise the ensl.org admins will remove them from all teams …

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Update 314 Now Live on Steam!

Posted by WasabiOne 2 months ago

Since the holidays we’ve seen an influx of both new and old players coming back to NS2. We continue to receive lot of positive feedback to many of the changes we’ve made over the last year. With this update we’re focused on some maintenance but also continuing to improve smaller features in the game to enhance the player experience.

Beyond update 314 we’re looking at ways to help players quickly find and play games. We’ve noticed more and more people at peak times around the globe are idling in the server browser, trying to join the populated servers. This long wait can cause them to quit; an improvement is clearly needed. To that end, we’ve been working on ideas on …

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