Anatomy of a Feature
One of the decisions we made early on in development was that we weren’t going to treat the view of the body from first person differently than from third person.
In Natural Selection 2 (and most first person games) when you see your arms and hands from first person, you’re looking at a special model that’s designed specifically for that view. When another person looks at you, they’re looking at a different model that includes the full body and most likely less detail. Different animations are used for each view and the first person mode can even use additional tricks like drawing the hands with a different field-of-view than the world to make it look as good as possible.
As you can imagine, this doubles the work involved with creating artwork for the player.…
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