Future Perfect Update 5

Posted by Max at 26-12-2014

It’s the holiday season, which means Future Perfect development has slowed a little bit. Despite the end of year festivities, the team is still keeping progress ticking over. Here’s a look at some of the things that have been done recently. A few days ago, a new Steam update was released. If you own Architect Edition (Get it here), you will have received the update automatically.

This might come as a surprise, but here at Unknown Worlds we do occasionally make errors while scripting. While we’re sure none of you will ever make script errors, Future Perfect has a new feature to make dealing with them easier, just in case. Script errors will now show up in the world, with a little warning icon.…

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Future Perfect Update 4

Posted by Max at 20-12-2014
Future Perfect

Elegant complexity can be born of the combination of simple systems in unexpected and creative ways. In Future Perfect, the provision of simple, but potentially very powerful systems, is at the core. That’s my deep and meaningful thought before looking at some of the development progress from this week.

Naturally, this post can’t hope to cover everything that the Future Perfect team worked on this week. For that, you should check out the Future Perfect Trello board.

Max has spent a lot of time tinkering with systems that allow electronic set ups. Check out this crazy machine, that drops a doodad into a pit of doom:

httpv://www.youtube.com/watch?v=uGDWDKFU-ig

It seems that Max is basically the king of dev YouTube videos now.…

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Future Perfect Update 3?

Posted by Max at 13-12-2014

This week we’ve been “eating our own dog food”; we’ve taken time away from adding new features and fixing bugs to make a game in Future Perfect. This is really helpful for figuring out the pain points are and charting our next steps. These game jams are also a great way to experiment with gameplay that we might include the final game modes.

Truth-be-told, we’ve still spent a good amount of time on features and bugs, but we’re not going to put out a new update this Friday. The daily build is still updating to the Steam “beta” branch, so you can still check that out if you’re itching to see what we’ve been up to (or take a look at Trello).…

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