REAPER & Build 270 Live on Steam

Fear is coming: The Reaper Alien Skin Pack transforms Natural Selection 2's alien lifeforms into a new, terrifying form. Pale like death's horse and bones as black as death itself cut through the light and bring darkness to those who oppose. Only the bravest marines stand against these vicious, mutated Kharaa! The Community Development Team (CDT) announces more customization to NS2 with the release of the REAPER alien skin pack! In the pack you get five new Alien Skins, one for each of the Alien Classes and a special REAPER Shoulder Pad for marine players. Halloween is the best time to dress up in ghoulish costume, now you can wear your REAPER outfit in NS2 to suit your own devilish deeds.

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50% of the proceeds of the Reaper Pack go to one of the NS2 community's hardest working members: Rantology, and will also support the CDT in their continued development efforts for NS2. The CDT hopes you all love Rantology’s designs as we move forward with NS2’s anniversary! Also in celebration of the anniversary of the Natural Selection universe the CDT is pleased to release Build 270. While this isn’t a big update, it does include some festive additions to the game. The Community Development Team continues its efforts to fix bugs and gameplay issues and Build 270 is no exception. Join us in celebration of all things Natural Selection this Halloween! If you haven’t already checked out our Trello Board about future work on NS2, now is a great time to jump in and vote for items you’d love to see worked on for future patches. Happy Anniversary from all of us at the CDT and to the fabulous crew at Unknown Worlds Entertainment, without you we wouldn’t have such an amazing universe to play in. **PATCH NOTE** WE HAVE UPDATED SOME SHADERS, THIS WILL MAKE YOUR INITIAL LOAD TIME FOR EACH MAP MUCH LONGER THAN NORMAL FIXES Fixed players having voice communication cut off while entering or exiting commander mode Lerks will no longer grunt when moving at low speed Bots will not be counted towards the number of players that are required to pass a vote Fixed an issue which would result in a second IP being spawned at the start of the game with less than nine players Fixed conflicting default key-bind between the show map key and the 10th commander grid spot (this will only affect new players, current players need to change their bindings manually) Fixed fullscreen windowed mode to not minimize when alt+tabbing on Windows If you have something bound to the same key as VoteYes/VoteNo, it will no longer be triggered when casting a vote Fixed that it was possible to transfer pres between rounds Fixed occasional error when attempting to enter the Mods menu Fixed Commander bindings menu not saving cleared binds Fixed server crash that could be caused by exos in the readyroom Fixed small visual glitch while in exo that was causing nameplate borders to show up when they shouldn’t be Fixed customize menu to ensure the variants always show in the proper order Fixed customize menu to only show arrows when appropriate Fix marines losing the parasite outline when switching variants / sex Fixed Clogs having decals projected onto them IMPROVEMENTS In the voice request menu you can now select items by moving the mouse past them (similar to NS1) Added an option in the sound tab to continue recording after the microphone button has been released for a fraction of a second to help ensure your last word isn’t cut off (defaults to 150ms) The number of players connecting to the server will now be shown on the scoreboard Building range circles now use decals instead of models Votes that cannot pass anymore fail immediately Made Fade and Onos view models not highlighted in Alien vision Babbler eggs are now highlighted in Alien vision SDK Added Server.GetNumPlayersTotal() which will return the number of players that have an active connection to the server, regardless of if they have passed authentication and are finished loading yet Allow materials to specify a 0.5 highlight value to not be highlighted in Alien vision and not have decals projected onto them BALANCE Raised mature tunnel health by 10% to give aliens a little bit longer to respond to a tunnel that is under attack, and raised its maturity time by 15 seconds to compensate ENGINE Upgraded Awesomium library to version 1.7 Upgraded LuaJIT to version 2.0.3 MAPS Biodome Fixed stuck spot between Agri Labs and Falls Fixed stuck spot in West Route Descent Fixed exploit in monorail vent Refinery Fixed bug / exploit in lava falls Ready Rooms are now Halloween themed and players can throw candy!

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