July Post-Mortem

July Post-Mortem

Aug 01, 2013

On July 30th the Unknown Worlds office played host to another Post-Mortem: Monthly get-togethers for game developers. The July event was jam packed, and featured six microtalks for six clever…

Read More...

June Post-Mortem

Jul 01, 2013

Each month, the Unknown Worlds office hosts the ‘Post-Mortem,’ an opportunity for bay area developers to get together and talk all things games. People show off prototypes, share their latest…

Read More...

Hello, this is Brian Cummings aka Chops from Unknown Worlds.  This blog post is to talk about my experiences with the Spark Cinematic Editor. I started with the company in…

Read More...

‘Open game development’ is an oft quoted but somewhat nebulous maxim of Unknown Worlds, and many other indie game developers. Perhaps it can be defined as: “Game development in which the decisions,…

Read More...