Go ahead and apply anyways
so we can contact you when one opens up.
A long time ago, we created the Half-Life mod Natural Selection. We helped pioneer the “early access” model when we started bundling pre-orders with Overgrowth (now Humble). We created our own technology (Spark) and used it to build Natural Selection 2 for Steam.
We recently released Subnautica which is our biggest game to date (5M+ copies, Steam, Epic, Discord, XB1, PS4). Shipping early and often is in our blood.
We hang out in Slack. We meet regularly via videoconferencing. No one is micro-managed, team members are encouraged to be self-directed and apply their creativity to our projects. We also have regular full-team retreats in sunny gorgeous places all over the world. We rent a sweet house, fly the whole team there and spend a week swimming, gaming, drinking wine and giving micro-talks (similar to these).
Our ideal candidate is passionate, self-motivated, versatile and eager to learn new skills. Everyone is encouraged to collaborate on all aspects of the games we’re creating. The team works together to set the high level goals for each milestone, then each person determines how they can best contribute to achieving the objective. This type of approach doesn’t work for everyone, but for us, it’s thrilling.