Writer / Narrative Designer

The Subnautica: Below Zero team is currently seeking a narrative designer / writer to help us complete the game’s story.  This position is short-term (3-6 months), full-time, and remote.

The ideal candidate will be able to work within existing constraints - lore, characters, world locations, and systems - to help us fully define the story and bring its characters and relationships to life.

Subnautica: Below Zero is a work-in-progress; we've been regularly shipping updates in Early Access since January 2019.  A fair bit of story is already in the game at various stages of completion; we’re looking for somebody who can help us finish with style and panache.

Responsibilities

  • Work closely with the dev team to design and implement open-world story threads with the purpose of driving player exploration and developing the primary storyline.
  • Write in-game story content to develop existing characters and relationships via dialogue and other in-game narrative devices.
  • Polish and refine existing cinematic scenes, accounting for changes in character and plot.

Required Skills

  • Strong creative writing, specifically character development and dialogue.
  • Familiarity with open-world games and the process of developing narrative in the context of an open-ended, player-driven experience.

Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.

We want to make games for the world. We believe the best way to do that is to hire and support the most talented and creative people of diverse backgrounds to work together. It’s also why we give $2,000 every year to each person to spend on self-improvement through conferences, books, classes, etc. It’s also why we have no middle management and let people choose what to work on and how. We are proud of our diversity and are excited to make our team even better.

Systems Programmer

As a systems programmer on the Subnautica team, your primary responsibility will be to help the team ship high-quality software on multiple platforms (PC, Xbox One, PS4).  

An ideal candidate has experience shipping games on a variety of platforms, preferably with strong Unity and C# experience.  The ability to tackle a wide range of problems - architecting key systems, performance analysis and optimization, maintaining editor tools - is a must.

We have a distributed team, self direction and good communication are important skills for success in this environment.  This is a permanent, full-time position. You can work from our central office in San Francisco, or anywhere in the world (like many of our team members).

REQUIREMENTS

  • 5+ years experience shipping games on a variety of platforms (or equivalent)
  • C# programming experience
  • Familiarity with Unity
  • Ability to optimize and work within the performance limitations of current platforms
  • Team player with good communication skills
  • Availability to go on global company retreats

Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.

We want to make games for the world. We believe the best way to do that is to hire and support the most talented and creative people of diverse backgrounds to work together. It’s also why we give $2,000 every year to each person to spend on self-improvement through conferences, books, classes, etc. It’s also why we have no middle management and let people choose what to work on and how. We are proud of our diversity and are excited to make our team even better.

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so we can contact you when one opens up.

Who We Are

A long time ago, we created the Half-Life mod Natural Selection. We helped pioneer the “early access” model when we started bundling pre-orders with Overgrowth (now Humble). We created our own technology (Spark) and used it to build Natural Selection 2 for Steam.

We recently released Subnautica which is our biggest game to date (5M+ copies, Steam, Epic, Discord, XB1, PS4). Shipping early and often is in our blood.

How We Work

We hang out in Slack. We meet regularly via videoconferencing. No one is micro-managed, team members are encouraged to be self-directed and apply their creativity to our projects. We also have regular full-team retreats in sunny gorgeous places all over the world. We rent a sweet house, fly the whole team there and spend a week swimming, gaming, drinking wine and giving micro-talks (similar to these).

Who you are

Our ideal candidate is passionate, self-motivated, versatile and eager to learn new skills. Everyone is encouraged to collaborate on all aspects of the games we’re creating. The team works together to set the high level goals for each milestone, then each person determines how they can best contribute to achieving the objective. This type of approach doesn’t work for everyone, but for us, it’s thrilling.

No suitable listings?

If we are not currently hiring for in your area of expertise, please feel free to send us your resume and some examples of your work. We’ll be happy to keep your information on file and potentially reach out when the need arises.
 
Thanks for your interest.
 
Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.
 
 
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