Art Lead (new title)

Work with an experienced game team (Max, Charlie & others) to lead the artistic development of a new unannounced title. This is quite a new direction for the team and the gameplay is quite developed and rock-solid (not Subnautica-related).

Work with and oversee concept artists, environment artists and game artists to develop and create art in a unique new style. Some of the game's art style has already been developed by the team and studio Art Director (Cory), but there is a lot more visually to develop. We are also collaborating with an exciting new partner to create a game that could make a real impact.

Work in our San Francisco office (SOMA) or remotely from anywhere.

REQUIREMENTS

  • Submit a portfolio with your application.
  • Proficient in Photoshop (for paintovers)
  • Proficient in some 3D software
  • Game industry experience as an Art Lead or Art Director
  • Strong artistic skill and ability to adapt to different visual styles
  • Able to make effective paintovers to refine art quickly
  • Problem-solving and open mind
  • Proactive with a can-do attitude
  • Enjoys working with a variety of minds - design, technical and those from other creative industries
  • Team player and good communication skills
  • Availability to go on global company retreats

PLUSES

  • Modeling or concept skills
  • Experience with Plastic SCM
  • Proficient with Unity 3D

Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.

Systems Programmer

As a systems programmer on the Subnautica team, your primary responsibility will be to help the team ship high-quality software on multiple platforms (PC, Xbox One, PS4).  

An ideal candidate has experience shipping games on a variety of platforms, preferably with strong Unity and C# experience.  The ability to tackle a wide range of problems - architecting key systems, performance analysis and optimization, maintaining editor tools - is a must.

We have a distributed team, self direction and good communication are important skills for success in this environment.  This is a permanent, full-time position. You can work from our central office in San Francisco, or anywhere in the world (like many of our team members).

REQUIREMENTS

  • 5+ years experience shipping games on a variety of platforms (or equivalent)
  • C# programming experience
  • Familiarity with Unity
  • Ability to optimize and work within the performance limitations of current platforms
  • Team player with good communication skills
  • Availability to go on global company retreats
Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.

Don't see a position for you?

Go ahead and apply anyways
so we can contact you when one opens up.

Who We Are

A long time ago, we created the Half-Life mod Natural Selection. We helped pioneer the “early access” model when we started bundling pre-orders with Overgrowth (now Humble). We created our own technology (Spark) and used it to build Natural Selection 2 for Steam.

We recently released Subnautica which is our biggest game to date (5M+ copies, Steam, Epic, Discord, XB1, PS4). Shipping early and often is in our blood.

How We Work

We hang out in Slack. We meet regularly via videoconferencing. No one is micro-managed, team members are encouraged to be self-directed and apply their creativity to our projects. We also have regular full-team retreats in sunny gorgeous places all over the world. We rent a sweet house, fly the whole team there and spend a week swimming, gaming, drinking wine and giving micro-talks (similar to these).

Who you are

Our ideal candidate is passionate, self-motivated, versatile and eager to learn new skills. Everyone is encouraged to collaborate on all aspects of the games we’re creating. The team works together to set the high level goals for each milestone, then each person determines how they can best contribute to achieving the objective. This type of approach doesn’t work for everyone, but for us, it’s thrilling.

No suitable listings?

If we are not currently hiring for in your area of expertise, please feel free to send us your resume and some examples of your work. We’ll be happy to keep your information on file and potentially reach out when the need arises.
 
Thanks for your interest.
 
Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.
 
 
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