Gameplay Engineer

As a Gameplay Engineer at Unknown Worlds your primary responsibility will be to collaborate with our teams and help design and implement a wide range of gameplay features and mechanics.

We have a distributed team so self-direction and excellent communication are important skills for success in this environment.  This is a permanent, full-time position. You can work from our central office in San Francisco, or anywhere in the world (like many of our team members).

RESPONSIBILITIES

  • Design, prototype and iterate on compelling and innovative gameplay mechanics
  • Help develop and implement intuitive and effective player facing user interfaces
  • Work with a multidisciplinary team to create tools for designers and artists
  • Write, maintain and document stable and reliable code

QUALIFICATIONS

  • 2+ years experience shipping games on a variety of platforms (or equivalent)
  • C# programming experience
  • Familiarity with Unity 
  • Passion for gaming and solid understanding of game design principles
  • Team player with good communication skills

PREFERENCES

  • PlayStation, XBox and Switch experience
  • Strong applied math skills
  • Previous experience working closely with a multidisciplinary team

We want to make games for the world. We believe the best way to do that is to hire and support the most talented and creative people of diverse backgrounds to work together. It’s also why we provide $2,000 every year to each person to spend on self-improvement through conferences, books, classes, etc. We are proud of our diversity and are excited to make our team even better.

Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.

Graphics Engineer

As a Graphics Engineer at Unknown Worlds your primary responsibility will be to help our teams deliver high quality visuals and exceptional graphics performance across multiple platforms.  

We have a distributed team, self direction and excellent communication are important skills for success in this environment.  This is a permanent, full-time position. You can work from our central office in San Francisco, or anywhere in the world (like many of our team members).

RESPONSIBILITIES

  • Design, implement, and maintain advanced graphics technologies for our projects
  • Lead the performance and memory optimization efforts on our games including profiling and analysis
  • Establish performance budgets for game content across all platforms
  • Develop automated performance testing tools and processes 
  • Write, maintain and document stable and reliable code

QUALIFICATIONS

  • 5+ years experience shipping games on a variety of platforms (or equivalent)
  • Knowledge of DirectX 11/12, OpenGL, Vulkan, or Metal
  • Expertise in GPU hardware architecture, graphics APIs, and shading languages
  • Deep understanding of GPU and CPU performance characteristics and optimization techniques
  • Experience with modern 3D graphics engines, writing shaders and collaborating with artists on developing rendering technologies
  • Extensive experience with graphics performance profiling and optimization
  • Strong understanding of 3D math fundamentals

PREFERENCES

  • PlayStation, XBox and Switch experience
  • Familiarity with Unity & C# experience
  • Previous experience working closely with a multidisciplinary team
  • Experience with mobile and handheld devices

We want to make games for the world. We believe the best way to do that is to hire and support the most talented and creative people of diverse backgrounds to work together. It’s also why we provide $2,000 every year to each person to spend on self-improvement through conferences, books, classes, etc. We are proud of our diversity and are excited to make our team even better.

Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.

Systems Programmer

As a systems programmer on the Subnautica team, your primary responsibility will be to help the team ship high-quality software on multiple platforms (PC, Xbox One, PS4).  

An ideal candidate has experience shipping games on a variety of platforms, preferably with strong Unity, C#, C++ and console experience.  The ability to tackle a wide range of problems - architecting key systems, performance analysis and optimization, maintaining editor tools - is a must.

We have a distributed team, self direction and good communication are important skills for success in this environment.  This is a permanent, full-time position. You can work from our central office in San Francisco, or anywhere in the world (like many of our team members).

REQUIREMENTS

  • 5+ years experience shipping games on a variety of platforms (or equivalent)
  • C# programming experience
  • Familiarity with Unity
  • Ability to optimize and work within the performance limitations of current platforms
  • Team player with good communication skills
  • Availability to go on global company retreats (Post COVID!)

We want to make games for the world. We believe the best way to do that is to hire and support the most talented and creative people of diverse backgrounds to work together. It’s also why we provide $2,000 every year to each person to spend on self-improvement through conferences, books, classes, etc. We are proud of our diversity and are excited to make our team even better.

Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.

Visual FX Artist

Create amazing visual effects for weapons, structures, environments and for most every element in our games. You should be able to create 2D images as well as implement 3D particle systems.   You should have strong artistic vision, a great eye for artistic detail and love making a big difference in games visuals.

This is a permanent, full-time position. You can work from our central office in San Francisco, or anywhere in the world (like many of our team members).

REQUIREMENTS

  • Submit a portfolio with your application
  • Proficient in 3ds Max / Houdini / Maya
  • Proficient in Photoshop and After Effects (or equivalent)
  • Familiar with Unity 3D
  • Competent in polygon modeling, texturing, rendering, sprite sheet creation
  • Experience as FX artist in gaming industry
  • Experience with particle systems and geometry based visual effects
  • Strong artistic skill and ability to adapt to different visual styles
  • Optimize and work within the performance limitations of current platforms
  • Problem-solving and open mind
  • Proactive with a can-do attitude
  • Team player and good communication skills
  • Availability to go on global company retreats (Post COVID!)

PLUSES

  • Ability to write and optimize CG shaders
  • Experience with Substance Designer

We want to make games for the world. We believe the best way to do that is to hire and support the most talented and creative people of diverse backgrounds to work together. It’s also why we provide $2,000 every year to each person to spend on self-improvement through conferences, books, classes, etc. We are proud of our diversity and are excited to make our team even better.

Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.

Who We Are

A long time ago, we created the Half-Life mod Natural Selection. We helped pioneer the “early access” model when we started bundling pre-orders with Overgrowth (now Humble). We created our own technology (Spark) and used it to build Natural Selection 2 for Steam.

We recently released Subnautica which is our biggest game to date (5M+ copies, Steam, Epic, Discord, XB1, PS4). Shipping early and often is in our blood.

How We Work

We hang out in Slack. We meet regularly via videoconferencing. No one is micro-managed, team members are encouraged to be self-directed and apply their creativity to our projects. We also have regular full-team retreats in sunny gorgeous places all over the world. We rent a sweet house, fly the whole team there and spend a week swimming, gaming, drinking wine and giving micro-talks (similar to these).

Who you are

Our ideal candidate is passionate, self-motivated, versatile and eager to learn new skills. Everyone is encouraged to collaborate on all aspects of the games we’re creating. The team works together to set the high level goals for each milestone, then each person determines how they can best contribute to achieving the objective. This type of approach doesn’t work for everyone, but for us, it’s thrilling.

No suitable listings?

If we are not currently hiring for in your area of expertise, please feel free to send us your resume and some examples of your work. We’ll be happy to keep your information on file and potentially reach out when the need arises.
 
Thanks for your interest.
 
Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.