Art: Lead 3D Character Artist

Unknown Worlds is seeking an accomplished Lead 3D character artist to work on our next game in the Subnautica Universe.  Our ideal candidate will have a passion for character design and creation. The character lead is an individual contributor role responsible for creating and maintaining the character and creature art pipeline on the game in addition to creating high value assets for the project.

This is a remote position on a fully remote team.

Responsibilities

  • Collaborate closely with concept artists and other members of the art team to create characters and creatures for our games. 
  • Work with technical artists and animators to define our character pipelines and workflows. 
  • Assist production and the art lead with scoping character assets for the project. 
  • Assist with the integration of art assets into the game.
  • Work with the art director to provide feedback to outsource partners on character assets when needed.

Qualifications

  • 5+ years experience as a 3D artist in the games industry with a minimum of one shipped title.
  • High level of proficiency with Max, Maya or Blender, Z-Brush, and Substance Painter.
  • Excellent interpersonal and communication skills.
  • Strong traditional drawing/painting or sculpting skills including a solid understanding of human anatomy.
  • Self-motivated, highly organized and self managing individual comfortable working in a remote environment.
  • Desire to contribute creatively to the development of our games outside of art.

Preferences

  • Experience managing and directing outsource partners.
  • Experience working on  “character creator” features in games.
  • Experience with Unreal engine.
  • Experience with multiplatform development including console.
  • Experience with other art disciplines is a plus (animation, rigging, VFX).

We make games that are accessible and engaging for players all over the world.  We believe in hiring and supporting the most talented and creative people of diverse backgrounds.  That support includes annual professional development and home office stipends, as well as paid time off for volunteer/non-profit work.  Join us and be a part of our growing and innovative studio. 

Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.

Art: Senior 3D Environment Artist

Unknown Worlds is seeking accomplished 3D environment artists to work on our recently released Moonbreaker game and our next game in the Subnautica Universe.  Ideal candidates will possess strong sculpting skills and have a passion for creating and texturing natural environments and vegetation.  They will have experience with end to end art pipelines -  working from initial concept drawings through modeling, texturing, polish and optimization.  

This is a remote position on a fully remote team.

Responsibilities

  • Collaborate closely with the concept team and other environment artists to create stunning, expressive 3D environments and bring our game worlds to life
  • Work with the art team to refine and improve our art pipelines and workflows
  • Work with graphics programmers to develop new systems and techniques and help manage texture and shader efficiency
  • Assist with integration of art assets into the game

Qualifications

  • 3+ years experience as a 3D artist in the games industry with minimum one shipped title
  • High level of proficiency with Max, Maya or Blender, Z-Brush, and Substance Designer & Painter
  • Skilled at texturing and developing materials in Substance Designer
  • Skilled at sculpting natural environments and vegetation
  • Strong written and verbal communication
  • Strong traditional drawing/painting or sculpting skills 
  • Self-starting, organized and highly motivated
  • Desire to contribute creatively to the development of our games outside of art

Preferences

  • Experience with Unreal or Unity engine
  • Experience with multiplatform development including console
  • Experience with other art subdisciplines a plus (concepting, animation, rigging, VFX)
  • Comfortable working with a completely remote team

We make games that are accessible and engaging for players all over the world.  We believe in hiring and supporting the most talented and creative people of diverse backgrounds.  That support includes annual professional development and home office stipends, as well as paid time off for volunteer/non-profit work.  Join us and be a part of our growing and innovative studio. 

Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.

Design: UI / UX Designer

Unknown Worlds is looking for a User Experience designer to work on our newest game - Moonbreaker.  The UI / UX designer is responsible for ensuring our games are approachable,  accessible and understandable to our players.  They work closely with the UI artists and other members of the design team to establish consistent and discoverable connectivity between the players intent, their actions, and the games systems. 

This is a remote position on a fully remote team.

Responsibilities

  • Collaborate with the art team on the UI/UX design for our games and establish a UI/UX style guide
  • Create high level game flow ensuring players can discover and interface with all aspects and modes of the game
  • Develop wireframes and visual prototypes in accordance with the style guide and game’s design
  • Work with gameplay designers to ensure players have a satisfying and consistent experience interacting with the game
  • Ensure our UI/UX designs are adaptable to multiple platforms including console and mobile
  • Ensure our UI/UX meets all certification requirements and standards for all target platforms
  • Iterate on UI/UX design to address playtest feedback and community feedback from our players

Qualifications

  • Deep understanding of game usability, interaction design, visual design and UI/UX best practices in modern video games
  • Shipped at least one game with involvement from pre-production to finaling the product
  • Expert knowledge of UI/UX design for mobile and tablet devices
  • Strongly self motivated, self-aware and self directing.
  • Exceptional communication skills and a strong desire to collaborate with other passionate game developers

Preferences

  • Familiarity with UI/UX implementation in Unity engine
  • Experience with and understanding of live games / games as a service
  • Familiarity with products focused on user generated content or in-game creative content creation

We make games that are accessible and engaging for players all over the world.  We believe in hiring and supporting the most talented and creative people of diverse backgrounds.  That support includes annual professional development and home office stipends, as well as paid time off for volunteer/non-profit work.  Join us and be a part of our growing and innovative studio. 

Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.

Engineering, Principal Engineer (Generalist)

Unknown Worlds is looking for an experienced principal engineer to help the team ship high-quality games on multiple platforms.   Ideal candidates will have strong Unity, C#, C++ and mobile/console experience.  The ability and interest to tackle a wide range of problems - architecting systems, gameplay implementation, maintaining editor tools is a must.   Candidates should have excellent communication and collaboration skills and be self-managing and self-directing.

This is a remote position on a fully remote team.

Responsibilities

  • Lead the software development effort for major game systems and features
  • Provide client side support for network and online features
  • Design, build, and maintain flexible, extensible solutions and tools that empower the team
  • Coach junior programmers and promote team growth
  • Optimize game code to meet project performance and memory requirements
  • Collaborate closely with other disciplines to understand and best implement features
  • Work with producers and quality assurance to ensure product quality and stability

Qualifications

  • 5+ years experience shipping games on a variety of platforms (or equivalent)
  • Expert level C# programming skills
  • Familiarity with Unity
  • Ability to optimize and work within the performance limitations of multiple development platforms
  • Excellent written and verbal communication skills
  • Self-starter & self direction is essential

Preferences

  • Experience with live service game development.
  • Experience with automated build systems and unit test frameworks.
  • Experience with multi-threaded programming, profiling, and optimization techniques.
  • Familiarity with common mobile development challenges including UI/UX implementation

We make games that are accessible and engaging for players all over the world.  We believe in hiring and supporting the most talented and creative people of diverse backgrounds.  That support includes annual professional development and home office stipends, as well as paid time off for volunteer/non-profit work.  Join us and be a part of our growing and innovative studio. 

Unknown Worlds Entertainment, Inc. is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.

Who We Are

Unknown Worlds is a creatively driven, fully remote, globally distributed studio committed to bringing players new types of game experiences.   We helped pioneer the early access development model and continue to develop openly with our fans and community. Since our inception in 2001 we have created the hybrid FPS/RTS Natural Selection franchise, the underwater survival hit Subnautica (6.5M+ copies sold), and our most recent release in the Subnautica universe – Subnautica: Below Zero

How We Work

As a fully remote studio we support a self-directed, self-managed approach to our work.  We rely on real time communication tools like Slack and video chat to stay connected.  We have regular team wide retreats in beautiful locations all over the world to regroup, plan, hang out and recharge.  Our teams work together to set high level goals and each person determines how they can best contribute to achieving the objective.

Who you are

Our ideal candidate is passionate, self-motivated, versatile and eager to grow.  We are looking for developers who are excited to be involved in their projects and take personal ownership in their work.  At Unknown Worlds everyone is encouraged to collaborate on all aspects of the games we’re creating.  All our team members have a strong passion for their craft, and love making games.

Diversity & Inclusion

At Unknown Worlds, we pride ourselves on being a globally based and represented team. As such, we are committed to diversity as one of our core values. However, we also have the responsibility to ensure that our values translate into concrete actions: what games we make, how we make them, and how we hire our people. We pledge to carry out this effort in earnest, with an open mind and with the intention to improve this industry for everyone. We’re dedicated to working towards that goal in many ways, and improve some things we’re already doing. We believe this is long overdue, and will ultimately broaden the perspective and creativity of our games. We understand that this means on-going commitment, education, discussion, and outside advice where necessary.

Our Commitments

The following commitments are not comprehensive (our aim is progress, not perfection!), but represent what we intend to develop, improve, and build on over time.

  • We are committed to making games that speak to a diverse audience and promote shared experiences across differences in age, race, gender, sexuality, and mental or physical ability.
  • We will continue to commit a portion of Unknown Worlds’ yearly profits to charitable organizations.
  • We will continue to reserve time each year for full-time team members to volunteer-work of their choosing.
  • We are committed to supporting policies and organizations that build equity for marginalized groups.
  • We are committed to building an inclusive workplace where we combat perfectionism with a culture of appreciation, understand the connection between defensiveness and fear, and value teamwork over individualism.
  • We will continue to provide an annual education budget for full-time team members for their continued development.
  • We are committed to looking at our team’s diversity at all levels, including ways in which we can make the hiring and game development processes more inclusive.
  • We are committed to reviewing our business network to include partners from diverse backgrounds.

Organizations We Support

We have always felt strongly about giving back to communities and causes that reflect our values, and every year our team works together to choose them. Below are some of the organizations we currently support, either through donations, sponsorship, volunteering, or partnership.

  • Action Against Hunger. This donation was made possible thanks to all of the incredible members of the Subnautica community who participated in the ‘Go Play Inside’ bundle back in April 2020. The funds will be put towards expanding water, sanitation, hygiene, and health programs in hard-to-reach areas and vulnerable communities, who have been deeply affected by the pandemic.
  • San Francisco-Marin Food Bank. With an office based in San Francisco, we wanted to give back to our local community, for those facing food scarcity in the face of the COVID-19 pandemic.
  • NAACP Legal Defense and Education Fund. As the premier legal organization in America fighting for racial justice, through litigation, advocacy, and public education, we wanted to contribute to help the LDF continue to seek structural changes and work towards their goal of equality for all Americans.
  • Game Devs of Color Expo as a Collaborating Sponsor. The Game Devs of Color Expo is a space to enlighten and unite people of all genders, races, abilities, sexual orientations and religions.The 2020 Expo was fully virtual, due to the pandemic, and seeked to help new and experienced game developers share, learn and connect in unique ways.
  • National Center for Transgender Equality. Working at the local, state, and federal levels to change laws, policies and society, the NCTE seeks to replace disrespect, discrimination, and violence with empathy, opportunity, and justice for transgender people.