July Post-Mortem

On July 30th the Unknown Worlds office played host to another Post-Mortem: Monthly get-togethers for game developers. The July event was jam packed, and featured six microtalks for six clever cookies.   

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All six talks are available in this playlist.

The topics were: Brian Cronin - "Gyroscopic Stabilisers" Rob Jagnow - "Implicit Surfaces" Mike Ackerman - "Art, More than a Skin" Tim Conkling - "Flump" Sean Colombo - "Turn Based AI in the Wild" Ryan Williams - "Game Development Curriculum"

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Rob Jagnow presenting on 'implicit surfaces.' 

As always, interesting game-play prototypes made appearances after the talks.

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Steve getting ragey with a Macbook screen.

One clever piece of tech being shown off was the Leap Motion controller. Software engineer Pohung Chen brought one down, and let everyone play through a game he had created.

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The Leap Motion controlled resting below a users hand

You can use the Leap Motion controller to manipulate objects in the game using your hand. For example, grab a block, and then throw it at any enemy.

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Umbra Cram by Stephen Altamirano 

Elsewhere in the office, Stephen Altamirano showed off 'Umbra Cram' and Jason Lentz demo'd an early version of his new game Shard. Until next time, happy creating! If you are a game developer, aspiring, budding or experienced and are interested in attending the UWE Post Mortem, contact @BrianNumberOne!

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