July Post-Mortem
On July 30th the Unknown Worlds office played host to another Post-Mortem: Monthly get-togethers for game developers. The July event was jam packed, and featured six microtalks for six clever cookies.
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The topics were: Brian Cronin - "Gyroscopic Stabilisers" Rob Jagnow - "Implicit Surfaces" Mike Ackerman - "Art, More than a Skin" Tim Conkling - "Flump" Sean Colombo - "Turn Based AI in the Wild" Ryan Williams - "Game Development Curriculum"
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As always, interesting game-play prototypes made appearances after the talks.
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One clever piece of tech being shown off was the Leap Motion controller. Software engineer Pohung Chen brought one down, and let everyone play through a game he had created.
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You can use the Leap Motion controller to manipulate objects in the game using your hand. For example, grab a block, and then throw it at any enemy.
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Elsewhere in the office, Stephen Altamirano showed off 'Umbra Cram' and Jason Lentz demo'd an early version of his new game Shard. Until next time, happy creating! If you are a game developer, aspiring, budding or experienced and are interested in attending the UWE Post Mortem, contact @BrianNumberOne!