June Post-Mortem
Each month, the Unknown Worlds office hosts the 'Post-Mortem,' an opportunity for bay area developers to get together and talk all things games. People show off prototypes, share their latest ideas, and discuss design, business, programming and art.
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This week, Tim Keenan was showing off a prototype of 'The Last Shadow,' and Marc Bosch brought his mind-bendingly awesome Miegakure. Here's a video from NS2HD featuring the latter: httpv://www.youtube.com/watch?v=Al33CnaV134 The Last Shadow proved a popular multi-player challenge, and a competition sprang up. Naturally, he won it, because it's a fiendishly tricky, skill-based game!
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Another regular feature of the night is the 'micro-talk,' in which volunteers get up and spiel on a topic of their choice. Amongst indie studios, it is very common for artists, programmers, producers, and anyone else but a 'PR department' to be put in public speaking situations. For example, showing the press a game at E3, performing on-camera interviews at PAX, or narrating developer update videos. Impromtu 'micro-talks' at the UWE Post-Mortem are great practice for these situations. Here are the talks from this week:
Tim Keenan: Your Inner Director
httpv://www.youtube.com/watch?v=ZqUhkPk8i34
Ian Slutz: Enemy Design Checklist
httpv://www.youtube.com/watch?v=mUmSuYu-deM
Hugh Jeremy: Twitter Ramblings
httpv://www.youtube.com/watch?v=06OyXZsSnwo
Natasha Clarke: Legal Use of Art
httpv://www.youtube.com/watch?v=wMAuW-9dhjE Thankyou Brian for organising this month's event!