Unknown Worlds

June Post-Mortem

Each month, the Unknown Worlds office hosts the ‘Post-Mortem,’ an opportunity for bay area developers to get together and talk all things games. People show off prototypes, share their latest ideas, and discuss design, business, programming and art.

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How many game developers does it take to drain four kegs?

This week, Tim Keenan was showing off a prototype of ‘The Last Shadow,’ and Marc Bosch brought his mind-bendingly awesome Miegakure. Here’s a video from NS2HD featuring the latter:


The Last Shadow proved a popular multi-player challenge, and a competition sprang up. Naturally, he won it, because it’s a fiendishly tricky, skill-based game!

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Tim talks competitors through the controls of his prototype, ‘The Last Shadow’

Another regular feature of the night is the ‘micro-talk,’ in which volunteers get up and spiel on a topic of their choice. Amongst indie studios, it is very common for artists, programmers, producers, and anyone else but a ‘PR department’ to be put in public speaking situations. For example, showing the press a game at E3, performing on-camera interviews at PAX, or narrating developer update videos. Impromtu ‘micro-talks’ at the UWE Post-Mortem are great practice for these situations. Here are the talks from this week:

Tim Keenan: Your Inner Director


Ian Slutz: Enemy Design Checklist


Hugh Jeremy: Twitter Ramblings


Natasha Clarke: Legal Use of Art


Thankyou Brian for organising this month’s event!

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