LATEST NEWS

Much of day 1 of the UWE ModJam was taken up with picking teams and ideas. Day 2 has been nothing but hardcore development, and pizza. Having settled on their…

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Games can take a long time to make. Mixing sound, art, gamecode, environments, and user-interfaces is a process that takes lots of time. Natural Selection 2 is a prime example…

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Today, David Rosen of Wolfire Games (developers of Overgrowth) is coming by the office to discuss video game development with Brian Cronin. Topics to be covered include the benefits and drawbacks…

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