Update 312 Now Live on Steam!

Posted by WasabiOne 2 months ago
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The Halloween event and free weekend went great, but it was not without its issues. Luckily we were able to resolve the issues without needing to do a steam update by using our extension system (these are the Lambda, Delta, and Omega extensions you see when you join a server). We try to limit our use of the extension system to avoid conflicting with mods, and that is the main reason we are patching this week, and why it is a light one. With this maintenance patch we are integrating those fixes into the main game, clearing out the extensions, and attempting to deploy the badge customization UI for the second time. We also realized that not enough people knew

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Build 311 is now live on Steam!

Posted by remi 3 months ago

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It’s crazy to think it has been four years since NS2 was launched and even more so to think that many of us were playing Natural Selection 14 years ago. Things have come a long way since then and to allude to the perfect pun, they continue to evolve.

The dev team has been hard at work as usual, but we wanted to do something special for you to celebrate this anniversary… So say hello to The Infested – an entirely new game-mode which we will be releasing on the Steam Workshop this Friday (October 28th)!

infected-hero_simple_small

You have been dispatched to deal with a dangerous pathogen which has been detected within a remote TSF outpost. Race to repair the air

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Build 310 is now live on Steam!

Posted by remi 3 months ago

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Today we have a treat for you. New first person animations have arrived for all the core pieces of a Marine’s basic kit: Rifle, Pistol, and Axe! Every single animation has been rebuilt completely from scratch and ran through a new modernized pipeline to improve the weight and feel of the weapon handling and movement in NS2. In addition, while updating the animations, we have also fixed many issues in the animation graphs that control which animations play and how they blend together. 

For many, playing the game with new animations may feel like a bit of a shock considering we’ve all been used to the same animations for upwards of five years; but give it a chance and I

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Imagine a mountain covered in fog

Posted by remi 3 months ago

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We recently asked Moultano if he could write up something to explain how the improvements to the skill learning formula that Hive 2 will use will work. It seemed too interesting to not post… so here it is.

Imagine a mountain covered by fog. You are lost somewhere on that mountain, and you are trying to get to the top. When you look around at your surroundings, you can only see a few feet around you. You look around, guess which direction is going most steeply uphill, and set off in that direction. While you are walking, the landscape is too confusing to figure out whether you are still going uphill or not, so you walk for a fixed …

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Build 309 is now live on Steam!

Posted by WasabiOne 4 months ago
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As we announced in last week’s Changelog, we’re releasing a patch this week! This patch contains all the tweaks and updates we held back from build 308, in favor of having more time to solely focus on the issues that came up after the LUAJit update.

Included in this update is the brand new Marine Commander tutorial. This will teach potential new commanders the basics of commanding and the marine tech tree. So if you wanted to get a basic understanding of commanding without being in a live game, there is now a way to do so.

But that’s not all! Thanks to the tremendous work of Trevor, with the help of a group of volunteers from the community, the

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Natural Selection League, Season 10!

Posted by WasabiOne 4 months ago
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We’d like to take a moment and shine a light on our partners over at the Natural Selection League. Sign-ups are under way for season 10 of great competitive NS2 action and we couldn’t be more excited! Below is all the information and links you might need to get involved with the next season, so gather your friends, create a team and get in on the action!

New to the ENSL?

Welcome to the Natural Selection League. If you’re looking for getting more out of your Natural Selection 2 experience, look no further. Power plays, crackpot strats, and the greatest competitive minds of Natural Selection 2 converge here to duke it out on the battlefield. Talk strategy, metagame, and high-level …

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Build 308 Now Live on Steam!

Posted by WasabiOne 4 months ago
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A few weeks back Remi wrote up a blog called “Enter the Roadmap” and today we take the first step down that road with the release of Build 308. One of our biggest hopes is to finally take NS2 to 64bit but there are many hurdles along the way, a big one being LuaJIT. FSFOD and the other programmers have been hard at work on an upgrade to the newest version of LuaJIT and testing, testing and more testing. The upgraded JIT allows for more of the overall NS2 code to be jitted, and additional trace stitching which provides more opportunity for improving existing performance logging.

This update was delayed for further testing a couple weeks ago, but

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Enter the Roadmap

Posted by remi 5 months ago
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Many of you have wondered what goes on behind the scenes, and what our long term plans are. In the earlier phases of this project we only had a 3 month contract and so we didn’t have as much freedom to “think big”. Now we are unchained. We have been given the green light to continue developing NS2 and it looks like we will be able to do so for at least another 6-9 months.

In the past the goals we communicated were more focused on discrete metrics: player retention, number of concurrents, and the number of copies sold. But those are just tools to measure our progress. Our aim for NS2 has always been larger than what those metrics

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Update 307 live on Steam!

Posted by WasabiOne 5 months ago
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Progress! These last couple weeks we have been working towards some of our larger goals for the game. We have had multiple public and private test sessions with the upgraded Luajit changes and it is very close to public release. Dependency on Awesomium has been removed and should help with stability and memory leaks. HIVE 2.0 will be launching in parallel to the existing HIVE sometime over the next week using extensions. This will allow us to test our new system in the public and see how well the algorithms and data collection are working and allow us to make some final tweaks before removing the old version entirely (more detail on this in a separate blog post soon).

Looking

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Update 306 is now live on steam!

Posted by WasabiOne 6 months ago
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Our latest build continues on the path of refinement and stability, and although small there are some nice changes in this patch. Those of you with antivirus woes when opening NS2 should no longer have an issue as all our windows binaries are digitally signed and secure. As stated in the blog post earlier this week, we increased the size of the melee attack on both the skulk and fade and this change is no longer an extension but part of the vanilla code. We have also decided to slightly bump up skulk HP requiring an additional 2 bullets to make contact.

Behind the scenes we are continuing our work on HIVE 2, which is coming along nicely and should

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