Subnautica Concept Art: Cave Thing

Posted by acedude 8 years ago
Subnautica

Subnautica will take you to diverse environments: From lava, to ice, to coral, and more. In these environments, you will encounter all sorts of creatures, big and small. The above image is Cave Thing, and is a piece of Subnautica concept art that tries to give form to several gameplay ideas.

Cave Thing is painted with a diver’s mask at the edges, hinting at Subnautica’s first person nature. On the right, a small vehicle of some kind if shining lights on to the evidently bemused creature. Small vehicles will be pilotable (or this one an un-manned drone, supporting the swimming player?), deploying from ‘mothership’ style larger vessels (See Exterior Sketch for more about this!).

Most importantly, this little encounter is …

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Subnautica Concept Art: Interior Sketch

Posted by acedude 8 years ago

Over the past three weeks, we here at Unknown Worlds have released five pieces of concept art. Until today, each one was accompanied by a piece of ambient soundtrack created by Simon. We’ve come to the abrupt realisation that if we keep up at this pace, we will run out of soundtrack before we run out of concept art! So for two weeks, we are giving the Subnautica YouTube channel a break.

That doesn’t mean you allowed to stop visiting the Subnautica channel. Nothing makes Charlie happier than seeing that little ‘subscribers’ number tick upwards, so lets put a new year smile on his dial and subscribe!

The image you see above is called ‘Interior Sketch.’ It …

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The Crew of Subnautica

Posted by acedude 9 years ago

A ship is only as strong as her crew. She may have the most accurate navigation equipment, the most powerful engines, the strongest hull: None of it is of any use if her crew does not do right by her. Subnautica is being developed by a small team. What it lacks in numbers, it makes up for in experience, determination, and energy. During development, this team will grow slightly, and we will update this post as it does.

Charlie (Flayra) is our leader, taking on the role of game director and lead gameplay programmer. He brought the idea of Subnautica to Unknown Worlds, and has inspired us to work on it. He is responsible for designing the …

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