Update 20 Oct 2017: The Save/Load issue mentioned below has been fixed
Original article published 22 Sep 2017:
The Cuddlefish Update is life on Steam. We’ve made solid progress on preparing it for Xbox One. We don’t know exactly when it will be released. The ‘build’ (a version of the game) is, we think, ready to go. Over the coming week it will go through testing by both ourselves and Microsoft.
If those tested pass, we will release Cuddlefish on Xbox ASAP. We cannot give an Estimated Time of Arrival (ETA), as any ETA we give will inevitably be wrong, and we don’t want to cause disappointment by missing an arbitrary date. The best we can say is, we are looking at ‘weeks not months’ before release.
On the topic of save / load issues, we have made great progress.
First, we have resolved an issue relating to disk access on the Xbox. This issue might have been affecting PC players with slower hard drives, too. Two birds with one stone!
Second, we have added much more robust error-reporting for save / load failures. We can’t be sure we have solved all save / load bugs, but if there are more out there, they will now be easier to resolve.
These two changes will be included in the Cuddlefish update on Xbox One.