Where are my bugfixes!?
A small development team walks up to the bar. One of the programmers says to the bartender: “I’ll take big new content, a tight deadline, and in depth technical changes.” The bartender looks at the programmer, and the team behind him. “Sir, you’ve had quite enough already.”
At least that is what should happen, when Unknown Worlds sets about making game. In a more staid, rational world where the Unknown Worlds team worked according to established principles of game development, we would not do things like Reinforced. There are limits to how much code, business and art complexity a small team can handle in a limited time.
The result of smashing against those limits is the set of bugs and …Read More...