State of Development: May 2013

Posted by 11 years ago
Natural Selection 2

Following on from the March and April entries, it is time to update Planet Earth on what is going on with Natural Selection 2. This is a retrospective look at development in May. To keep the length under control, (April’s entry was a bit overboard!) this post will stick to three topics: Environments, Technical, and Game. Let’s start with Biodome!

Environments

Michael, (‘Olmy’) has been cranking on Biodome. The map is striking, thanks to its new art set and ‘flora’ focus. The accompanying images show some of the stages environments go through, from idea (1, above), to rough 3d layouts (2, below), to texturing, lighting, detailing and prop placement (3, two below).

Biodome will be an absolute blast, but …

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Build 246 has been released on Steam!

Posted by 11 years ago

Brian tried to stop us. ‘No! Not another patch! I don’t know if I can handle another patch!’ But we made him do it. The 19th post-release update is now live on Steam, where you can download it, keep it on your hard drive, and even play it!

Build 246 is a fun build because it allows you to play Last Stand, La Fauche, and Fighter – The three mods created during the UWE Modjam just over a week ago. They are in various states of disrepair and dysfunction, but the basics are there and you can host your own games. We are working on releasing the source code soon, so that you can improve on what we …

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Natural Selection 2 Build 244 Live on Steam!

Posted by 11 years ago

Aww yeah, it’s patch day! Natural Selection 2 Build 244 is out in the wild and ready for you to play. It was a doozy to get out the door, scheduled for Thursday PDT but sneaking out Friday afternoon PDT instead. This is post-launch update number 17 for NS2! Here is a changelog highlights video:

httpv://www.youtube.com/watch?v=8CrFkNxMy3Q

Lots of stuff changed in Build 244. Mineshaft and Refinery received lots of love, Andi made balance tweaks, Dushan changed the way the Spark Editor works, and Brian fixed a bug. The changes to Mineshaft and Refinery have made several tech points much more viable, and eliminated long standing indisyncricies of fights in certain rooms. For example, check out the changes to Operations:…

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State of the Game: March 2013

Posted by 11 years ago
Steve An Unknown Worlds

 

Four and a half months have passed since the launch of Natural Selection 2. That’s a long time! The title of this article is somewhat deceptive: It isn’t about the state of the game itself, but our work on the game. What is Unknown Worlds up to? Are we still working on NS2?

Absolutely! Unknown Worlds has no active projects other than NS2. Everyone is working full time on making the game better.

Cory is working on concepts for new additions to the game. It is too early to say which ones will make it in, so we won’t yet reveal what they are. He is also spending lots of time guiding our offsite artists as they create …

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