Build 249 is now live on Steam!

Build 249 is now available on Steam! httpv://youtu.be/ViGZOUww85c   This one is a real doozy. Thanks to the oustanding work of Thomas 'fsfod' Fransham, Natural Selection 2 now runs a whole lot faster. That man is a true genius, and everyone at UWE is very thankful for his efforts! Anyone who has been running NS2 with a configuration that is CPU bound will notice significantly improved performance. Everyone, regardless of GPU/CPU limits, will notice lower variance in time taken to render frames. This manifests itself as less 'stutter' and 'hitching.' Full changelog: Improvements LuaJIT now used by the Client and Server for increased performance (Thanks fsfod!) Grenades are now predicted and updated in the shooters world Improved the look of the vote menu (Thanks Agiel!) Balance Increased grenade launcher reserve ammo to 28 (up from 16) Disabled Whip Grenade whack Fixes Fixed a nil/number being leaked onto the Lua stack every time the server error count is fetched causing the Lua stack to overflow eventually crashing the server (Thanks fsfod!) Fixed incorrect time being displayed on the server details window Filtering by map name and server name is no longer case sensitive Fixed edge case where voting to concede could cause a script error while transitioning to the ready room Fixed script error caused by spectating around a Hallucinated structure Fixed bug causing chat input text to be misaligned after changing resolution without restarting the game Fixed crash on some computers when starting the game Fixed script error caused by killing an entity with the Flamethrower in a single attack before it was set on fire Fixed bug causing the password prompt to sometimes not appear before joining passworded servers that you had previously joined SDK Fixed bug in ReplaceLocals() where only one local was replaced Moved the loading of "PreLoadMod.lua" and "PostLoadMod.lua" out of Client.lua, Server.lua, and Predict.lua. Mods should be loading these files. Fixed bug in AddClientUIScriptForClass() when the passed in class name wasn't already used Docking Moved Generator further North Fliped Generator 180 degrees Moved Stability further north Moved stability rt and power node New section that connects stability to courtyard "junction" Redesigned maintenance New section that connects maintenance to generator "pressure control" Redesigned courtyard Deleted north point New section that connects departures to stability and junction "strand" New section that connects courtyard to maintenance "maintenance access" Removed locker rooms as marine spawn, once again alien only Fixed occlusion bug in bar Power in backalley now works as intended Deleted Cafe tech point, marines now only spawn in terminal Tram Cleaned up commander view around Elevator Transfer, and South Tunnel->Observation corridor (makes overview clearer). Removed some obstructive faces from commander view in Observation and Ore Processing. Fixed stuck point in Observation vent, and power issue in Warehouse (thanks to Mendasp)

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