Build 259 now live on Steam!

Can you believe it? Natural Selection 2 is about to celebrate its first birthday. Naturally (gettit?) it needs to be looking its best for the big day. Build 259 is all about that. Another giant change log is reproduced below, and includes cool stuff from balance, to optimisation, to plain old bug fixes. Official servers will update over the next few hours. Get in there and blast some Skulks! Fixes Fixed crash in the animation system Fixed Biomass UI and tech map sometimes not showing tooltip info for Commanders Fixed Marine HUD health bar appearing corrupted when leaving Command Station at low health Fixed script error preventing an unbuilt Gorge Tunnel entrance from being consumed when a third one is being built Fixed Webs blocking bullets and projectiles (only Welder and Flamethrower will hit them now) Fixed Heal Spray effects being visible to Marine Commander without LOS Fixed Gorge Tunnels being droppable in areas which Marines can't reach Fixed Skulk aligning their model in midair to other players / entities they are about to collide with Fixed some icons staying greyed out in Alien tech map once requirements have been reached Fixed wrong side of the Gorge Tunnel flinching when attacked Fixed main menu background sound continuing to play while the menu is closed (thanks Mendasp!) Fixed Nanoshield sometimes failing and possibility of applying to dead units but still costing resources A commander is no longer able to go to the ready room and rejoin their team to gain 20 resources The game no longer attempts to load female versions of Alien voice overs (Thanks Samusdroid!) Improvements Improved hit registration of Flamethrower (damage application was slightly offset from crosshair) Improved behavior of Flamethrower fire effect when colliding with a surface Waypoints and Pings will now fade out while aiming at their direction Removed cooldown from Scan (old nearby Scans are removed to prevent effect spam) Improved behavior and client side misprediction of Grenades Nanoshield now always prioritizes players over structures Dead end Gorge Tunnel entrances can no longer be entered. They will now show a specific pose depending on if they are connected or not to fix the confusion when having multiple Tunnel entrances in one room. Increase size of Hand Grenades when thrown to make them more visible Enzyme Cloud effect is less obtrusive Improved explosion effects of the Grenade Launcher Balances Reduced Nanoshield damage absorb to 32% (down from 75%) Increased Nanoshield duration to 5 seconds (up from 3) Removed marine dodge jump Optimization Optimized animation computations The score update network message now uses less bandwidth Editor Dynamic props now have a default model (Thanks Samusdroid!) SDK The default Builder setup will now generate minimaps and correctly copy CSS files (Thanks Samusdroid!) Fixed security issue where a mod could potentially read files outside of the sandboxed directories (Thanks Deco!) NS2_Refinery Moved location of Containment power node. Made some fixes to commander visibility. Adjusted detailing in Conduit Filled bucked in smelting with cooled ore to prevent gorge nest madness. Deleted empty prop_static entities. Changed death triggers on lava falls to do damage over time (no more lerk insta-death). Fixed flickering textures. Added power node to Falls Approach. Fixed exploit where you could build outside the map near Lava Falls. Raised pipes in Conduit to remove an exploit spot. Thanks to SamusDroid for his help bug-squashing.

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