Setting ambitious objectives is a great way to push yourself harder. Even if a high-jumper hits a high bar, they are likely to have jumped to a greater height than if they had set a conservative goal. That’s a good analogy for where the Subnautica development team is with the Cyclops today. We originally wanted to deliver you a massive submarine this week, but we haven’t quite completed sea trials yet. We’re not sure when it will be finished, but we think it’s very likely that the Cyclops will arrive in-game next week.
Speaking of damage – Dealing with a hull breach on the Cyclops is… Well it’s just awesome. Hit something too hard, like the seabed, a rock formation or a large creature, and you risk bringing the ocean onto the wrong side of your hull. Alarms sound, warning lights activate, and the vessel AI gets quite upset. Only quick action to find and weld all the leaks can save the Cyclops from becoming a new reef for fish to explore.
You can see exactly what we’re working on to get the Cyclops ready by visiting the development tracker on Trello. If you want to tinker with the Cyclops now, in its unfinished state, switch to Experimental branch on Steam. Get a newsletter when the Cyclops is ready to dive by signing up to the Subnautica mailing list.