NS2 Build 191 released

We released a quick follow-up patch to yesterday's mega-build. This should tide you guys over for a bit while we focus on "Gorilla"...

Balance

  • Buying mines now gives you 2 mines instead of 3.
  • Increased mine arm time from 3 seconds to 4 (to reduce them in-combat).
  • Mine health, armor, and point value lowered.
  • Mines now set off other nearby mines when they explode.

Fixes

  • Alien commanders are no longer able to see flamethrower effects when they don't have LOS to the Marine firing it.
  • Dropped weapons no longer collide with the player controller.
  • Fixed bug where console commands on the server were not properly verified to be coming from a local client.
  • Fixed bug where players were not always frozen during the round start countdown period.
  • Fixed bug where sometimes ready room players could become frozen during the round start countdown period.
  • Fixed bug where the game did not use the Lua entry points specified in the game_setup.xml file.
  • Fixed rally points.
  • Fixed various script errors (thanks dePara!).
  • Prevent slowing down of leap when leaping off a wall.
  • Removed additional resource display for alien buy menu.
  • Restored docking props to the build.
  • Changed nano-shield "create" and "take damage" sounds from 2D to 3D (so you don't hear them everywhere).
  • Skulks will not land on their back anymore when jumping from the ceiling in tight corridors.
  • Less dubstepy nano shield damage sound.

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