NS2 Build 175 Released

Posted by unknownworlds 11 years ago

The latest patch for the Natural Selection 2 Beta is now available on Steam. If you have pre-ordered the game it should automatically update on Steam. If you would like to pre-order and get instant access to the beta, you can still do so here.

After the release of Build 174 we learned of some performance problems on the server when a MAC or Drifter moved far outside of the level. Build 175 should fix this problem and we’ve added some additional checks to help catch this type of bug in the future. We managed to get in a few other changes as well; the complete change log is below.

Build 175 changes

  • Fixed bug where flying units exiting the world would cause the server to perform poorly
  • Fixed sky boxes not rendering
  • Fixed bug where Skulks would not properly walk up stairs or be attracted to walls
  • Added ability for marines to repair power points by using them
  • Added the ability for marines to temporarily open locked doors
  • Fixed recycling costs to take into account upgraded versions of structures
  • Fixed Rifle shoot effects not triggering if the Rifle had a Grenade Launcher
  • Fixed bug where the Advanced Armory and Weapons Module attachments didn’t appear on the Armory
  • Updated tooltips
  • Added a check that the computer supports SSE2 (for PhysX)
  • Fixed bug where tech buttons now are properly disabled when the structure is building
  • Fixed an issue where you could give an invalid command to a Drifter/MAC
  • Fixed bug where the grow animations for Alien structures did not appear smooth
  • Changed the rifle sound effects
  • Fixed bug where ignoring an error in the script error dialog didn’t work
  • Added -debug command line parameter to enable script error dialogs in the ship build
  • Fixed teamNumber is -1 error message
  • Added a check to make sure the origin for an entity isn’t set to a value outside a 10,000m box
  • Eliminated the temporary garbage Vectors created by Actor:SetPhysicsDirty
  • Changed how the server sleeps so that it sleeps for as little as possible when clients are connected and more often when there are no clients
  • Fixed bug where you could not infest from a built Hive while another Hive was building
  • Fixed view model animation errors in the console
  • Fixed issue where the Drifter would play an animation even if the build location was not legal
  • Fixed error when creating a unit from a Command Structure that had a rally point set
  • Added additional robustness when computing the rotation of the third person Skulk

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