Friday Update – Level Processing

Posted by unknownworlds 14 years ago

Apologizes for the delay in getting this post up, the video encoder wasn’t being very cooperative.

This Friday we have the third part of the Spark Q&A series for you (if you missed them, you can find the previous installments here and here).

Dalin asks: The basic geometry isn’t compiled like it is in Source/Unreal Engine, but what does happen with it?

This week we’re super busy with the Game Developer’s Conference, optimizing the game for our engine test, and cleaning up our Lua integration for the modding release. But why should that stop us from creating a video to answer this excellent question? Without further ado, we present a look at level processing in the Spark Engine.

Comments are closed.