With the summer sale now in full swing, we decided to take a lighter approach to the update this week. Minor tweaks and improvements over last week's patch should address some of the feedback we heard. Moving forward, we are adjusting our patch cycle to be bi-weekly. This allows us to start tackling some larger features and helps with our testing schedule.
As many of you know and for those of you that don’t, each update to NS2 comes with not just hours of development time but lots of bug and gameplay testing. Our playtesters are community volunteers and give many hours each week so that you can enjoy the fruits of our labors. Our EU Playtest Lead Asraniel has been around since the beginning of time and given so many hours that I couldn’t even begin to list all the many influences and tasks he has helped address. Asraniel is taking a step back to focus on his next step in the world and we wish him nothing but the best in his endeavors. He has left his mark on not just this game but our community as a whole, thank you and good luck!
Update Notes
Tweaks / Improvements
- Exo miniguns will not overheat each other
- Feedback UI - “Out of sight, out of mind”
- Every time you close the feedback UI will increase the time it won’t show up afterwards
- Every time you give feedback will increase the time the feedback UI shows up
- You can also close the feedback UI using the Escape button
- Feedback UI doesn’t show up at listen servers anymore
- Added a close button to the feedback UI (as requested)
- Sandbox Mode - “Back to the roots”
- Restored the tooltip functionality of the sandbox mode (no idea how that broke)
- Explore the map and all game elements with descriptions
- Made sure all weapons, upgrades, classes and abilities get unlocked in the sandbox mode
- Limited to Docking at the moment
- Many game strings still need to be updated (Weldable Doors are still not planned)
- Running an experiment to see if changing the default setting for health bars, damage numbers, and hit sounds makes a measurable difference to new player behaviors (this will have no impact to current players)
- Removed British alternate tutorial VO
Fixes
- Fixed that the feedback UI blocked various button presses
- Fixed a script error caused by the arcade achievement
- Fixed issue where forward movement was dependent on view angles.
- Fixed right click preventing sprinting
- Fixed arcade achievement not being given on ns2large servers
- Fixed phase gates not setting angles correctly for people who use inverted mouse (boo, hiss)
- Fixed guns floating in midair when dropped.
- Fixed guns held by marines sometimes not following the marine.
- Fixed exploit allowing instant switch to rifle once per life
- Fixed that the boot camp stayed invisible after closing the popup with escape