NS2 Build 187 released
NS2 Build 187 is now live!
This was just a quick patch we wanted to do to take care of the big issues in 186. Now that the game is running fairly well, our goal is to spend a few weeks to put some big features into the game!
Build 187 changes
Balance
- Changed pistol damage type from Heavy to Light and increased primary damage from 20 to 25 and alt from 30 to 40 ("finisher")
Fixes
- Workaround to address bug where aliens sometimes didn't respawn. (thanks dePara!)
- Fixed bug where some aspects of blink could be triggered when you didn't have enough energy (thanks Schimmel!)
- Fixed the MAC height to now be in line with its default model orientation
- Fixed bug with sentries where sometimes they would ignore targets (thanks Schimmel!)
- Fixed script error caused by an alien player trying to execute a saying in slot 4 or 5
- Hives and Command Stations now orient to tech points properly again.
- Fixed bug preventing some entities (tech points, resource points, etc) from appearing on the minimap
- Fixed bug where parameters to SoundEventInstance:SetParameter() were in the wrong order
- Fixed error return code in SoundEffect:SetParameter()
- Only set parameters on Flamethrower looping sound when playing
- Fix for "perform arithmetic on local 'eggIndex' (a nil value)"
Improvements
- Alien eggs no longer "think" (optimization)
Sounds
- Arcing electricity sound layer for power nodes
- Better commander drop cyst sound
As always, if you want to get in on the beta, you can pre-order Natural Selection 2 from here.
Now, it's time to get the coffee brewing, put on the headphones, turn off our phones and get rocking on 188. See you in a bit.