NS2 Build 170 released
NS2 Beta Build 170 is now live on Steam. Steam will automatically download this if you have already pre-ordered the game. If you haven't pre-ordered and would like to get immediate access to the beta, you can do so here.
- Made it easier for the Skulk to leap onto and off ceilings and walls
- Replaced mini-leap with normal full leap and removed leap upgrade
- Fixed bug allowing Fade to blink out of the world
- Changed melee weapons attack timings to be in sync with the animation
- Added a special sound effect when the Skulk or Fade attack a structure
- AI entities will no longer go into other entities (no more Mega MAC Stack Attacks)
- Toned the Skulk camera tilt down a bit (slower transition and less of an angle)
- Added console command "skulk_view false" to disable Skulk camera tilt while on wall
- Added some checks to the Gorge Hydra and Infestation creation code to not use energy or slow down if a placement is invalid due to location or cost
- Improved MAC jet effect
- Fire effects added to environment folder for mappers to use
- Fixed bug preventing players from chatting right after they die
- Fixed bug related to getting minimap coordinates from an invalid player
- Fixed bug preventing MAC from repairing structure armor
- Fixed bug where the game wouldn't properly disconnect from Steam
- Fixed issue where the Editor would crash if a level file contained invalid face mapping data
- Fixed a few tooltips
You can stay up-to-date with what we're currently working on with the progress page, our Twitter account, Facebook page, and official Steam group.