Happy Anniversary
It's crazy to think that it has been three years since the launch of Natural Selection 2. Even crazier to think about how much longer many of you have been playing, some since the alpha and beta. We salute you! The game has continued to evolve over the past few years and even today new content and tools are being added, as the Community Development Team forges ahead and looks to the future of NS2.
Build 277 is a quick release compared to those before it. Our goal was mainly for getting our seasonal content back in the game in time for the holiday, but also to focus on some much needed bug fixes for our tools. Below is a changelog of those fixes as well as some other tidy up items. Hope you enjoy and Happy Anniversary & Halloween!
- Dillon ("WasabiOne")
Build 277 Changelog
PERFORMANCE
- Fixed bug that caused the game to iterate over the level lights every frame.
- Reduced size of GUIHoverMenu.
- Added throwable candy.
- Added seasonal maps.
- Fixed chat text wrapping breaking up words sometimes instead of inserting line breaks between words.
- Fixed scoreboard spacing between team columns being wrong on some resolutions.
- Added in the missing no_evolve texture for use in maps.
- Scale X -> Y - Sets the texture’s vertical scale to the horizontal scale
- Scale Y -> X - Sets the texture’s horizontal scale to the vertical scale
- Fit Horizontal - Like “fit” but only affects X axis
- Fit Vertical - Like “fit” but only affects Y axis
- Rotate 90 Degrees - Nobody knows what this mysterious button does.
- Rotate -90 Degrees - Nor this one…
- Angle From Longest Edge - Aligns the texture’s horizontal axis with the face’s longest edge.
- Angle From Shortest Edge - Aligns the texture’s horizontal axis with the face’s shortest edge.
- Fixed overview not using files from mod folders
- Any time a face is re-triangulated, there’s a chance the texture will become mis-aligned again, same as before.







