It seems like only yesterday that we were talking about Natural Selection 2 Build 250. But then game 251, 252... And now we're at 260. 260 is a special build because it represents a tight collaboration between Unknown Worlds and you, our community.
SamusDroid is an NS2 player with a bit of a dab hand for fixing annoying bugs. He had previously published mods that dealt with stuff that UWE had not manged to fix. By combining his energy and skill with the experience and wisdom of Andi, many of those fixes have now made it into the official game.
This is no mean feat. What works in a mod does not necessarily work in the full game: Unforeseen dependencies, modded bits not playing nice with un-modded bits, and the general mind-boggling complexity of a big game like NS2 mean that a mod cannot simply be shoved into the official code-base and be expected to work.
The results that SamusDroid and Andi have achieved together are truly remarkable, and we can't wait to see what they can do together in future. Look out for build 261 folks, it could be a doozy. Here is the full changelog:
Balance
Whips will now unroot when teleported by a shift (Won't attach instantly anymore after a use of Echo)
Reduced drifter turn speed
Mucous membrane now heals a maximum of 65 (down from 104) per application, depending on target armour
Reduced heal wave effectiveness by 15%
Reduced whip slap range by 1 meter
Reduce drifter armour to 20, from 80 (increased health to compensate)
Stormcloud will now affect drifter turn rate slightly
Fixes
Fixed mouse over sound randomly being played as gorge
Fixed missing goowallnode.model file not found error causing consistency failures
Fixed a rare issue where backspace could mess up the server browser when bound to chat
Fixed bug causing communication status icons to be offset from a player
Fixed bug causing view model to spazz out when stomped/stunned
Fixed Exosuit damage effects remaining on screen while spawning
Fixed red command structure icons showing when in a Gorge Tunnel with hints on
Fixed bug allowing bots to move around while evolving/spawning
Fixed console spam under normal conditions when playing with bots
Fixed exosuit claw not leaving a decal when hitting world geometry/props
Fixed death messages being cut off in the kill feed
Fixed a missing hookup preventing female marine sprint sounds from playing
Fixed Skulk Xenocide sound continuing to play if the player dies before a successful Xenocide
Fixed bug causing a script error when 'spawn alien' or 'create alien' was typed in console
Fixed the leaf clipping through the wall in the main menu
Fixed black void on the right of the screen in the main menu
Fixed Shift’s not having flinch animations when damaged
Fixed file not found errors when loading a map
Fixed Lerk’s not having emissive properties
Fixed Lerk’s not being highlighted in Alien vision
Fixed dropship being highlighted in Alien vision
Fixed bug where a mature bombard whip would damage you twice when slapping you
Improvements
Tweaked MAC build construct effect frequency to prevent excessive material loading
Added missing communication status icons offset for Onos and Fade, so they are no longer at model origin
Increased minimum distance-from-observatory to allow a marine to be beaconed (reduces instances of failure to beacon, and beaconing within the same room)
When spawning a clog, it will now spawn the correct model depending on your Gorge variant
Adding missing caustics effects to the main menu
Added waterfall sound effect to the main menu
Reduced excessive tree sway in the main menu
Contamination icon will now look like Contamination (win.)
SDK
Fixed hotloading of textures
Other
Fixed a bug causing a failure of the playtesting GUI to refresh on report rejection
Tram
Generated new pathing mesh
Generated new reflection maps
Biodome
Fixed some pathing mesh issues.
Fixed structures going under glass platforms in Atmosphere Exchange
Cleaned up commander view in Platform, Alley, West Corridor and Bamboo Pass
Generated new reflection maps
Refinery
Fixed bugs in pathing mesh
Fixed a few flickering textures
Veil
Fixed some glass to be reflective biodome glass
Fixed signs near sub sector to use the correct names
Hid all the steam particle effects from the Commander view.