Build 255 is now live on Steam!

Build 255, the first post-Reinforced update, is now live on Steam. Servers will roll over to the new build over the next few hours. Build 255 has two primary objectives: Address as many bugs and issues in Reinforced as possible, and introduce the first wave of Reinforcement Program tiers. On both counts, we have done well, but still have more to do. For example, D3D11 and OpenGL performance is still not quite where we want it to be, though D3D9 is running much better in 255. Exclusive taunts are not yet working properly. The in-game menu currently allows you to select, but not play as, armour types you do not have access to (e.g. a player who bought the game yesterday can select Black (Special Edition) armour, but it will not show up in game. The Expanded OST is not yet available. Point of the story: Build 255 improves Reinforced, and we will continue to work on it until it's damn awesome. Onwards to the changelog:

Reinforcement Program

Shadow Skulk now available to applicable players Assault Marine now available to applicable players Elite Assault Marine available to applicable players Reinforced badges on scoreboard now functioning for applicable players

Features

Alien players can now choose the respawn location Added credits (finally!)

Fixes

Fixed D3D9 fullscreen exclusive mode (improves performance and stuttering problems for D3D9 players) Fixed script error in the server browser caused by using the bracket keys in filters Fixed bug preventing the reserved slots feature from working properly in the server web admin panel if reserved slots weren't already configured Added "restricted" files for consistency checking to prevent exploits with the mod loader mechanism Disabled client-side mods when running the tutorial Fixed Drifter command "Follow Nearest Alien" not working Fixed a bug causing some elements of the world to disappear after the player becomes a Commander Cysts will never connect to unconnected cysts Fixed ghost placement of Gorge Webs not drawing properly Fixed bug causing Flamethrower flames to be invisible after a player drops and picks up a Flamethrower Fixed script errors when the system locale used commas instead of periods as the decimal separator

Balance

Pulse Grenades have now a proximity detector and detonate when an Alien is nearby Changed Stomp damage type from Structural to Heavy Lifeforms no longer need to be upgraded to gain health from Biomass Increased Echo Whip and Harvester cost to 2 resources (up from 1)

Improvements

Power Nodes show now "Indestructable" text when in initial ghost model state Offset Drifter Cloud ability further from the ground so sloped surfaces won't block line of sight to target position as much

SDK

Added Server.GetPort function Lots of map related changes will be added into the changelog later.  

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