NS2 Build 191 released
We released a quick follow-up patch to yesterday's mega-build. This should tide you guys over for a bit while we focus on "Gorilla"...
Balance
- Buying mines now gives you 2 mines instead of 3.
- Increased mine arm time from 3 seconds to 4 (to reduce them in-combat).
- Mine health, armor, and point value lowered.
- Mines now set off other nearby mines when they explode.
Fixes
- Alien commanders are no longer able to see flamethrower effects when they don't have LOS to the Marine firing it.
- Dropped weapons no longer collide with the player controller.
- Fixed bug where console commands on the server were not properly verified to be coming from a local client.
- Fixed bug where players were not always frozen during the round start countdown period.
- Fixed bug where sometimes ready room players could become frozen during the round start countdown period.
- Fixed bug where the game did not use the Lua entry points specified in the game_setup.xml file.
- Fixed rally points.
- Fixed various script errors (thanks dePara!).
- Prevent slowing down of leap when leaping off a wall.
- Removed additional resource display for alien buy menu.
- Restored docking props to the build.
- Changed nano-shield "create" and "take damage" sounds from 2D to 3D (so you don't hear them everywhere).
- Skulks will not land on their back anymore when jumping from the ceiling in tight corridors.
- Less dubstepy nano shield damage sound.