NS2 Build 183 released
NS2 Build 183 has been released. Here's yet another hotfix, to address the problems in 182. Here's the list:
Build 183 fixes
- Fixed bug where Marines were visible to the Alien commander
 - Fixed issues with orders not being triggered as completed for drifters/ARCs/MACs
 - Fixed drifters(we need to refactor how this code works with regards to buildorders etc)
 - Changed how is target reached in PathingMixin
 - Added a profiling section for pathing
 - Removed male.model from the project
 - Fixed a possible script error when you would use the create command and try to spawn a drifter.
 - Ready room players no longer see minimap blips
 - Fixed a script error in MapBlip.lua
 - Fixed bug causing camera to go upside down after going through a phase gate
 - Fixed an issue where ARCs could sometimes not deploy (floating point is lame :/)
 - Fixed an issue where drifters would cause a script error if you gave them a move order to its current location
 - Fixed a possible issues with an uninitialized variable in the pathing code
 - Fixed drifters spawn issue
 - Hardened some of the lua pathing code
 - Fixed an issue where drifters/MACs could possibly get out of the map in the corner of maps
 - Fixed bug where coincident vertices would get welded on save in the Editor
 - Disabled all spike hit effects for the time being as they were causing too many network messages (until we move to entity based effects)
 - Fixed bug where crags would require two or three hives when a 2nd or 3rd hive was built and then destroyed
 - Fixed swimming Marines (3rd person model) after going through Phase Gate
 - Fixed bug where ready room players couldn't see other ready room players
 
We're hoping to get back to some features for the next build. Enjoy!







