NS2 Build 168 released
NS2 Build 168 is now live on Steam. Here's a video showing the visual changes in this build along with a little behind the scenes look at some of the other things we tried for the skulk view when wall-walking.
Build 168 change log
- New alien start and alien expansion on ns2_tram
- Added destroyed tram to tram tunnel to encourage use of other routes
- New atmospheric sounds in tram
- New refinery damage overlay, panel and vent props
- New "sticky" skulk wall-walking to make it easier to navigate rough surfaces
- Skulk view tilting when on walls
- Improved graphical and sound problems with shotgun
- Added notification when IP is under attack
- Fixed rogue alien commander and drifter sounds being heard through the map
- Fixed problem where you could be stuck as commander forever if the command station was killed while you were logging in
- Fixed double ricochet sounds
- Gorge heal spray can now only hurt enemy players (not structures)
You can stay up-to-date with what we're currently working on with the progress page, our Twitter account, Facebook page, and official Steam group.