NS2 Build 168 released

NS2 Build 168 is now live on Steam. Here's a video showing the visual changes in this build along with a little behind the scenes look at some of the other things we tried for the skulk view when wall-walking.

Build 168 change log

 

  • New alien start and alien expansion on ns2_tram
  • Added destroyed tram to tram tunnel to encourage use of other routes
  • New atmospheric sounds in tram
  • New refinery damage overlay, panel and vent props
  • New "sticky" skulk wall-walking to make it easier to navigate rough surfaces
  • Skulk view tilting when on walls
  • Improved graphical and sound problems with shotgun
  • Added notification when IP is under attack
  • Fixed rogue alien commander and drifter sounds being heard through the map
  • Fixed problem where you could be stuck as commander forever if the command station was killed while you were logging in
  • Fixed double ricochet sounds
  • Gorge heal spray can now only hurt enemy players (not structures)

 

You can stay up-to-date with what we're currently working on with the progress page, our Twitter account, Facebook page, and official Steam group.

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