Countdown to a Gorgeous Day
Twenty-eight less twenty-six is two. Less one because launch day is not a day to be changing code, and kablam, we've got one day left to get the Natural Selection 2 Gorgeous update sorted for your playing pleasure. And so resumes the Trials of Brian. If there is a key to the patch-day lock, it is Brian. He is the nexus. The town square. The capital city. The master of ceremonies. As patch day looms, Brian is simultaneously crushing bugs and gatekeeping the build. Got a new piece of code for Crag healing, that could speed up the game? "You shall not pass!" Dependency is a nasty partner. It is fickle, unreliable, and tends to get around a bit. Little changes to seemingly unrelated systems can cause cascading errors throughout the game. And suddenly, little Johnny is on the Steam refund page because his Skulk is falling through the floor. Securing and improving the integrity of a release build is a stressful job. Brian is stoic and effective. He marshals his playtesting troops with the help of his trusty sergeants, Obraxis, WasabiOne, Ironhorse, ScardyBob, and Kouji. They find problems, and Brian ignores them. Wait, what? Well, not quite. He triages problems. At any one time, there are hundreds of bugs being tracked by the NS2. Not all of them can be fixed at once, and as a patch day nears, it becomes increasingly important to prioritise them. Spend all your time fixing that Armoury floating an inch of the ground, and you might not have time to stop Skulk bite doing quadruple damage. [caption id="attachment_1194" align="aligncenter" width="600"]
