Subnautica Dev Update 7: Post SEA

Posted by acedude 8 years ago
Subnautica

Last week, Subnautica was released on Steam Early Access. Since then, over 11,000 games of Subnautica have been played. That’s crazy! Subnautica’s development was already pretty open before December 16th, but now the flood gates have opened.

We’re absolutely swimming in ideas and feedback. Treading water is boring, so naturally we’ve been diving into all sorts of stuff in the days since release, and a new development build is available on Steam. If you have Subnautica in your Steam library (get it here), you will receive the update automatically.

Here’s a quick summary of some of the changes and additions that have been made. We can never fit everything in these updates, so please check out the Subnautica

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Next Update Schedule

Posted by acedude 8 years ago
Subnautica

This week, Subnautica came out of its shell. On December 16 the doors were flung open on Steam Early Access. For all of us here it has been exciting, nerve-wracking, and challenging. It’s great to have you all with us.

In launching Early Access, we’ve committed to being an extremely open development team. We’ve been that way throughout Subnautica’s whole development cycle, but if you have just joined us, welcome. Normally, we do a weekly updates that discuss some of what we’ve gotten up to each week, and these posts usually co-incide with the release of a new update on Steam.

We can never fit even close to everything in these blog posts. For more complete information about what …

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Subnautica Concept Art: Cave Thing

Posted by acedude 8 years ago
Subnautica

Subnautica will take you to diverse environments: From lava, to ice, to coral, and more. In these environments, you will encounter all sorts of creatures, big and small. The above image is Cave Thing, and is a piece of Subnautica concept art that tries to give form to several gameplay ideas.

Cave Thing is painted with a diver’s mask at the edges, hinting at Subnautica’s first person nature. On the right, a small vehicle of some kind if shining lights on to the evidently bemused creature. Small vehicles will be pilotable (or this one an un-manned drone, supporting the swimming player?), deploying from ‘mothership’ style larger vessels (See Exterior Sketch for more about this!).

Most importantly, this little encounter is …

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Subnautica Concept Art: Interior Sketch

Posted by acedude 8 years ago

Over the past three weeks, we here at Unknown Worlds have released five pieces of concept art. Until today, each one was accompanied by a piece of ambient soundtrack created by Simon. We’ve come to the abrupt realisation that if we keep up at this pace, we will run out of soundtrack before we run out of concept art! So for two weeks, we are giving the Subnautica YouTube channel a break.

That doesn’t mean you allowed to stop visiting the Subnautica channel. Nothing makes Charlie happier than seeing that little ‘subscribers’ number tick upwards, so lets put a new year smile on his dial and subscribe!

The image you see above is called ‘Interior Sketch.’ It …

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Subnautica Concept: Exterior Sketch

Posted by acedude 9 years ago
Subnautica

One week ago, we revealed that Unknown Worlds is working on a new game: Subnautica. We want to share Subnautica with you from its earliest moments, bringing you concept art, early design thinking, and more.

Today we are following up on the original three concepts with Exterior Sketch. This concept was only the second ever to be created for Subnautica, penned by Cory after he completed Interior Hallway (We’ll show you that one later!)

Exterior Sketch was the first attempt to give form to an idea that is central to Subnautica: That players would interact with substantial underwater vehicles. These submarines would enable exploration and discovery by providing protection, mobility, and utility below the ocean surface.

Since this art …

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The Crew of Subnautica

Posted by acedude 9 years ago

A ship is only as strong as her crew. She may have the most accurate navigation equipment, the most powerful engines, the strongest hull: None of it is of any use if her crew does not do right by her. Subnautica is being developed by a small team. What it lacks in numbers, it makes up for in experience, determination, and energy. During development, this team will grow slightly, and we will update this post as it does.

Charlie (Flayra) is our leader, taking on the role of game director and lead gameplay programmer. He brought the idea of Subnautica to Unknown Worlds, and has inspired us to work on it. He is responsible for designing the …

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