Below Zero Roadmap Rebooted & Release Timeline

Posted by david 5 years ago

What’s up with the roadmap?

If you’ve been following Below Zero’s development on Favro closely, you may have noticed that the Project Roadmap has changed a touch.


We’ve decided to try something a little different.  For years, we’ve used the roadmap as a way to try and plan a path forward with Subnautica.  Implicit in the roadmap is a hedge – that we don’t really know where we’re going and that we can change our minds as we go.  In spite of that uncertainty, we still try to plan as far out into the future as possible, and we have tried to include every individual feature – big or small, meaningful or trivial – on the roadmap.



Story Time

Posted by acedude 9 years ago

Tom Jubert joins the Subnautica Dev Team

FTL: Faster Than Light, The Talos Principle, The Swapper, and more: Tom Jubert has been weaving great narratives into games for a while now. He know’s what’s up. Now, Tom is working on a story for Subnautica. He saw the crashed Aurora Starship and saw a canvas upon which he could paint. In his own words…

“Subnautica’s world is without parallel”

Head over to Tom’s blog to read about why he decided to sign on for some underwater adventure. We can’t wait for his skills to start shining through in Subnautica updates!…


Subnautica Instagram

Posted by acedude 10 years ago
Subnautica Instagram

All the cool kids are on Instagram these days – And naturally, we want the cool kids to play Subnautica. Because we want to be cool. Please can we be cool?

Anyway, Subnautica development is now on Instagram, so if you are already using this insta-photo-blogging-thingy to follow Justin Bieber (Is that what Instagram is for?), you will probably enjoy seeing behind the scenes of Subnautica’s development. Though, we don’t tend to get arrested as much.

Instagram is, interestingly, a great tool for showing off in-development games. Because the fidelity is low, we can be more comfortable about posting in-progress stuff without it coming back to bite us in future (as happened with NS2).

Look closely through this …