Subnautica: Below Zero Relics of the Past Update

Posted by Donya 3 years ago

A new update has arrived for Subnautica: Below Zero Early Access. Experience the story in new detail, with full voice acting implemented, a new creature lurking in the Void, further polish to the world, decorative items designed by the community, and much more. Visit the Relics of the Past website to learn more!

  • Experience Below Zero’s story in its most complete form, now fully voiced!
  • Check out Robin’s revamped look with a new Dive Suit and model
  • Unlock more alien mysteries in the Precursor Caches
  • Discover new world details, including artwork from the community
  • Venture to the edge of the world and discover the vicious Void Chelicerate
  • Optionally pause your game when the PDA is open  

Complete and Fully Voiced


Where to buy Subnautica on Xbox One & PlayStation 4

Posted by acedude 5 years ago

Subnautica is just hours away from launch on PlayStation 4 & Xbox One. Here’s a definitive list of all the places you’ll be able to buy it!

United States

United Kingdom


  • GameStop
  • Media Markt





  • GameStop



If …


Subnautica Launch Livestream

Posted by acedude 6 years ago

Hi everyone! Subnautica is now only days away from launch. We couldn’t have created this game without your help, and we would be thrilled if you would join us to celebrate. On Tuesday, we’re holding a launch livestream where we can all come together and cheer Subnautica on its way.

Check out the launch livestream site to see when the stream starts in your time zone. Europeans will probably find that the stream is not at a good hour: Don’t fret, we will post the video on straight away.

Please note, this is not a physical party. You can’t travel to California for the launch, there won’t be any party for you to attend. The stream is being broadcast …


Early Access Gameplay Montage

Posted by acedude 8 years ago

Here is a new video showing off some Subnautica Early Access gameplay. What do think of it?

This video will probably be used on the Steam, Xbox Preview Program, and Oculus storefronts. Because of this, we filmed it on medium graphics settings and at 1280 x 720 resolution. That way, we won’t oversell Subnautica’s graphics on other platforms.

The soundtrack to this video is called ‘Abandon Ship,’ and was written by Simon. You can listen to it on Soundcloud:

We’re hard at work on building the next Subnautica update. To be notified when it is released, sign up to the development mailing list.



Up Next: Crash Site

Posted by acedude 9 years ago

Here’s a peek at what will be coming to Subnautica in the next few weeks: The explosion and exploration of the Aurora starship.

Back at in 2014, an extremely early prototype of Subnautica was shown at PAX East. A two dimensional starship, cut out from Cory’s concept art, was placed on the ocean horizon. It was impossible to get closer to the ship, it would forever recede into the distance no matter how far a player swam.

Despite this a significant proportion of players would constantly swim across the surface towards the starship. They ignored objectives, vehicles, creatures, and even the whole undersea environment. There was something utterly compelling about the crashed Aurora, lying stricken on the sea floor.…


Coming Next: Seabases

Posted by acedude 9 years ago
Subnautica Sea bases

There’s two big pieces of Subnautica news today. The first is that we’ve got a whole bunch of work-in-progress seabase stuff to show you. The second is that we’ve just released a new Subnautica update – It doesn’t contain seabases, but it makes lots of additions and improvements to the game. Read on to find out more!

Earlier this month, the Cyclops Submarine was released. That massive machine represented the first opportunity to set up a base of exploration away from the Life Pod. That’s important, because without the Cyclops, it is necessary to continuously return to the Life Pod to craft equipment and stock up on supplies. Now, it’s time to take the freedom offered by the Cyclops …


New loot system and tech tree design

Posted by charlie 9 years ago

If you’ve been playing the Experimental branch of Subnautica on Steam Early Access this week, you may have noticed that the entire loot system and crafting tech tree have been reworked. I wanted to write something quick detailing the what and why of these big changes.

There were a few basic problems I wanted to solve:

  • It wasn’t clear for players where to find a particular type of loot. Sometimes this was due to the loot being in too many different places or because the loot element itself was abstract or overly-scientific (Carbon, Membrane, Rutile, etc.). Players would see what elements they need in the crafting menu, but then have no idea where to find it.
  • Many recipes were very

Cyclops Submarine Released

Posted by acedude 9 years ago

A giant drive-able submarine featuring a submersible launch bay, dive chamber, and more is now available in Subnautica. Play with it now by purchasing Subnautica on Steam. The Cyclops is over 50 meters long, has multiple decks, and enables you to explore the ocean further and deeper than ever before.


Build a Cyclops submarine using the Constructor. Craft a Constructor at the Fabricator on your Lifepod, and then feed the required resources into the Constructor. The Cyclops will form above the water surface, before crashing down ready for you to board.


The Cyclops has two decks. The lower deck houses the dive chamber, a modular storage compartment, a Seamoth submersible docking bay and a companionway in the stern that …


Friday Subnautica dev blog

Posted by charlie 10 years ago

New dev blog

We’ve been inspired by the Rust Friday devblogs, and thought we’d try doing them ourselves. Not sure if they will be worthwhile, but we’re hoping to keep them image and video heavy, using just the media we happened to create this week and shared with each other. We weren’t planning on releasing any of this media, or else we would’ve made it look a bit nicer…

Procedural to hand-crafted

About a year ago, we had tons of low-fidelity, but totally playable prototypes (which we’re hoping to release to you – details coming). I was thinking that we had the game “in the bag” and that it was merely a question of arting things up. Boy was …


Subnautica Concept Art: Lava Zone 2

Posted by acedude 10 years ago

Welcome back to the Subnautica blog – It is time for a special piece of Cory’s concept art, Lava Zone 2. Here it is accompanied by Simon’s latest addition to the Subnautica Soundtrack, Precipice:


When ideas for Subnautica began percolating in Charlie’s head, a few principles came to the fore. One was that Subnautica would not be a game centered around combat, killing or violence. Instead, the game was to encourage exploration, care in interactions with the environment, and the passing of obstacles through other methods than the application of overwhelming force.

The scene in Lava Zone 2 is therefore not one of combat. Though the creatures appear threatening, and the player in the bipedal suit appears well equipped …