An Update About the Next Subnautica

Posted by Donya 2 weeks ago

Hello Subnauts,

A few of you noticed some information shared online by our publisher, KRAFTON 🕵

While some of the news is exciting, we’d like to clarify:

  • Early Access is not intended for release in 2024, but we plan to share a lot more information later this year!
  • In reference to “Games-as-a-Service,” we simply plan to continually update the game for many years to come, just like the previous two Subnautica games. Think our Early Access update model, expanded. No season passes. No battle passes. No subscription.
  • The game is not multiplayer-focused. Co-op will be an entirely optional way to play the game. You’ll be able to enjoy the game as a single-player.

As always, we are so proud and

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Subnautica Steam Deck Compatibility Update Released

Posted by Donya 12 months ago

Hi Subnauts, 

We’re thrilled to release an update today for Subnautica on Steam to improve compatibility with the Steam Deck.

You’ll notice that Subnautica is now marked as ‘Verified’ on the Steam Store, which means that the game should work seamlessly when you play it on the Steam Deck.

Here are some of the improvements the team made to bring the Steam Deck compatibility update to life!

 

Patch Notes

 

  • Steam SDK upgrade
  • Steamworks .NET upgraded to 20.1.0
  • Virtual Keyboard support for Steam Big Picture mode
  • Fixed wrong controller stick dead zones handling (now should be easier to aim using controller)
  • Fixed occasional black screen on game start
  • Refactoring, other fixes and UX improvements (mostly related to controllers)
  • Fixed
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Subnautica Living Large Update Released

Posted by Donya 1 year ago

Hello Subnauts,

We’re delighted to bring you the long-awaited 2.0 update to Subnautica across all platforms.

This update has been a labor of love for the entire Subnautica team. As you might have seen in some of our previous blog posts, a lot of time has been spent addressing a ton of tech debt and bringing across some improved code from Below Zero.

Our goal was always to bring both Subnautica and Below Zero onto unified versions of Unity, and with today’s update, that goal has been achieved. By doing this, we’ve been able to implement several quality of life features, fix many outstanding bugs, and introduce some performance improvements that were already available in Below Zero.

We’ve also added

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Subnautica: Below Zero What the Dock Update

Posted by Donya 1 year ago

A new update has arrived for Subnautica: Below Zero. Tailor your game experience with Custom Game modes, utilize an all-new Seatruck Dock base piece, enjoy the most stable version of the game to date with tons of bugs smashed, and an unstuck button for more sticky situations. Check out the What the Dock trailer and read on for more details!

Custom Game Mode

Tailor your Below Zero experience to the finest of details with a new Custom Game Mode option. Toggle everything from Player Damage, to Day and Night Length, to Creature Hostility, to implementing a Vegetarian Diet, and much, much more. The challenges are endless and yours to create!

Seatruck Dock

Looking for a way to dock your Seatruck

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An Update On Our Subnautica and Below Zero Plans

Posted by Donya 2 years ago

Hello Subnauts,

In our last major blog post, we outlined our current and future plans for the Subnautica series. We’ve been slowly and steadily chipping away at several items on that list and are thankful for your continued patience.

Some updates have made their way out already – including for the PS5, to address the disappearing saves and screen tearing – and we have a lot more still to come.

This blog post might get a little long, but if you stick it through to the end, we hope it’ll get you excited for what’s coming next.

 

Switch patch released

 


We mentioned last time that we wanted to address the high volume of crashes on the

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Subnautica: Below Zero (1.12) Switch Update Released

Posted by Donya 2 years ago

Update April 11 2022: We’ve released a hotfix to resolve a bug preventing players from reaching the end game. This update also fixes a crash while saving from within a PRAWN suit with a propulsion cannon. Thank you to all our players who reported these issues to us!

 

Hello Switch divers!

We’d like to extend our thanks for your continued patience while we worked on this patch.

Our goal with this update was to address the feedback we’ve been receiving from our Switch players about the increased number of crashes during Below Zero gameplay.

Switch is a unique platform that has presented us with some new challenges and as a result, we wanted to spend additional time working on

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Subnautica (1.12) and Below Zero (1.12) PS5 Update Released

Posted by Donya 2 years ago

Hi, Playstation divers!

We want to thank you for your patience while we worked on investigating and fixing the issue of save games disappearing on the PS5 versions of Subnautica and Below Zero. As is often the case when working with the save game structure, we wanted to ensure that our potential fix did not unintentionally cause further complications. The fix in this update should now resolve the issue, though it will not recover any save files that corrupted and disappeared prior to this update.

Again, we want to extend a huge thank you to the Playstation community for bringing this issue to our attention, and providing further details on our Discord, via email, and across social media. That …

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Subnautica Community Feedback: Vehicle Docking

Posted by Donya 2 years ago

Hey Subnauts!

We are looking at making some improvements to vehicle docking in Subnautica: Below Zero. We would love your feedback so that we can prioritize which features to work on.

As you answer the questions in the linked survey, please keep in mind that any features we bring up are just ideas and are not guaranteed to make it into the game.

Subnautica Community Feedback: Vehicle Docking Survey

Keep Diving,

Unknown Worlds Team

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What’s Next For The Subnautica Series?

Posted by Donya 2 years ago

Hello, Subnauts!

Since we launched Below Zero 1.0 – and Subnautica on Switch, PlayStation 5, and Xbox Series – back in May we’ve been in a non-stop loop of investigating and fixing bugs. And in late August, we also brought support to Below Zero in four new languages.

But there’s still a lot more to do, and we have plenty of things planned, so we wanted to let you know what else we’ve been up to and what you can expect from us in the coming months. Please think of this as a summary of our priorities – as you may already know we do not make many public commitments to specific dates.

 

What are we up to now?

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Subnautica and Below Zero Post-Launch Development Priorities Update

Posted by Donya 3 years ago
a bridge sits high above arctic spires waiting to be fixed

Hi Subnauts!

It has been a couple of weeks since we last posted to our blog about the issues we’re focused on quickly resolving post-launch. We wanted to give you an update on where we’re at with various patches and investigations.

❗ Disclaimer ❗ 

As always, this isn’t everything we’re working on, and we appreciate your continued patience and support while we track down and fix these bugs.

 

Critical Issues:

 

[Subnautica – PS5] Screen Tearing

 

We see and hear your reports of excessive screen tearing on PS5. Some backstory here: v-sync was turned on during development but was creating a nauseating “rubber-band” like sensation due to performance (framerate) fluctuations. The solution we chose at the time

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