Posted by jill 4 years ago
Narrative Designer Jill here. As you know, we’re changing the story for Subnautica: Below Zero. I wanted to give you an idea of what goes into this process.
First, the basic requirements:
- Our narrative since Subnautica has been delivered primarily by breaking the story into dozens of fragments and scattering them around the ocean floor.
- In Subnautica: Below Zero, Robin is a speaking player protagonist with a lot to think and say compared to Ryley in Subnautica. In addition to a detailed personality and working inner-life, she needs a character arc that will develop as players play.
- That implies some kind of linearity but only some. As a player, you need to be able