How We Approach Story

Posted by jill 2 years ago

Hi everyone,

Narrative Designer Jill here. As you know, we’re changing the story for Subnautica: Below Zero. I wanted to give you an idea of what goes into this process.

First, the basic requirements:

  • Our narrative since Subnautica has been delivered primarily by breaking the story into dozens of fragments and scattering them around the ocean floor.

 

A message in a bottle with an S.O.S tag.

 

  • In Subnautica: Below Zero, Robin is a speaking player protagonist with a lot to think and say compared to Ryley in Subnautica. In addition to a detailed personality and working inner-life, she needs a character arc that will develop as players play.
  • That implies some kind of linearity but only some. As a player, you need to be able
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