Update 337 – Matched Play BETA

Posted by WasabiOne 3 years ago

The Development team never stops and although at times some updates don’t seem as full of changes, there is always behind the scenes efforts being made. One of those biggest efforts over the last year has been our new Matched Play system, code named Thunderdome. Update 337 is our big unveiling to the general public of the new Matched Play BETA and a flurry of other changes and updates throughout the game.

Matched Play in its current state will allow 12 players to be matched by region and skill levels to the best of HIVE’s ability. You then play two rounds on an officially hosted server. The intent of this system is to create a better experience for players looking

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Update 335 – HIVE SKILL 3.0 Released!

Posted by WasabiOne 3 years ago

October is always an exciting time of year for our Natural Selection Development Team, and this year is no exception. 18 years ago a totally unique and amazing new mod for half-life hit the interwebs and for many us, changed our lives. Fast forward to today, and its sequel Natural Selection 2 is celebrating eight years since release. Our Team and dedicated community continue to get games active and going 24hrs a day around the world and today is our next step in supporting all of you into the future. Update 335 is the official release of Hive Skill 3.0 (see our previous blog detailing the changes), our latest update to the backend skill tracking and sorting system …

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Introducing Hiveskill 3.0: Per-Team and Commander Hiveskill (Thank you, Moultano!)

Posted by amanda 4 years ago

Community Developer Moultano, the creator of the original HiveSkill rating system that NS2 uses to approximate player skill levels and balance teams when shuffled, has been quietly tinkering and working hard on one of the longest requested features for Natural Selection 2… an expanded HiveSkill rating system that will now include four separate skill ratings! One for the Kharaa, one for the Frontiersman, and one for each of their respective commander roles.

Now, how exactly does this HiveSkill 3.0 system work? Moultano has been kind enough to write up an extensive FAQ about it which you will see below. If you have further questions, you are welcome to join us on our Discord where Moultano and the rest of the …

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UPDATE 334 – FIXES

Posted by WasabiOne 4 years ago

This is a maintenance patch to fix some issues that cropped up from changes to the Valve back-end as well as our optimizations. Also some additional bug fixes! But best of all, you can now earn your Abyss Lerk skin by playing on METRO. Happy Hunting

Remember all sales of NS2 and DLC directly affect our development budget and allow our team to continue work on NS2.

Changelog


Optimizations

  • Minor refactor how most achievements are granted


Fixes

  • Fixed issue with dual core CPU users being unable to launch the game
  • Fixed issue with Abyss Lerk skin not being awarded after playing on Metro for 6 rounds of 5 minutes each.
  • Fix steam item granting failing
  • Fix steam-stats not updating in
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UPDATE 333 – METRO

Posted by WasabiOne 4 years ago

Eclipse Tower is in ruin after the Kharaa invasion. The battle was brought home in the name of “scientific research,” deemed necessary to protect our future. We thought the battle was over and all were safe, but we were wrong…

The Kharaa have escaped to the streets below Eclipse Tower and are already advancing throughout the district. Reinforcements have been called in as the streets, markets and clubs are evacuated. The war for our human existence rages on. We have to hurry to eliminate the threat; they’ve reached the Metro lines and can quickly spread out across the entire city.

As the fights continue into the tunnels of the Metro, shimmers of blue and white appear in the darkness. A

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UPDATE 332 – Released!

Posted by ironhorse 4 years ago

332 Changelog

Greetings Citizens!

 While it’s been a while since the B.M.A.C. production came online through the Trans-Gov Federation, we’ve been in the background quietly tinkering away on deep system improvements within the mainframe while aboard this station. We recognize the Kharaa threat is an ever present and increasing one, and because of that the Federation wants you to know that your well being is important to them.

 As such we’ve made things go faster. We’ve oiled up some rusty parts. And we’ve reprogrammed the nanites to not be so painful upon injection. We think we’ve made good progress and are excited to show you some of our work by getting it into your hands for assessment double time. Just

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UPDATE 331 – B.M.A.C. Reporting for Duty!

Posted by WasabiOne 4 years ago

This latest update brings something new and special to the game. Introducing the B.M.A.C, two exciting new robotic models joining the Marine forces.

The Bipedal-Mobile-Automated-Custodian and Bipedal-Mobile-Automated-Countermeasure are here to help and serve your needs. Play as one of these new marine models with up to 10 different variants for you to choose from. The B.M.A.C. also includes two brand new voices with all new taunts and requests. Community Development Team members Vlaad and Sweets worked very hard with our team over the last couple months developing the models and sounds respectively, and a HUGE shout out to Rune for all the trailer help and going beyond the extra mile. We’ve had so much fun building these into the game

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UPDATE 329 – ORIGIN

Posted by WasabiOne 5 years ago

Welcome back to “Colony Zero,” the forgotten mining facility on the moon Freya IV. Greed and a continued push for dominance brought the TSF to this moon, but what they found while mining deep was something they felt was far more valuable than ore or minerals; little did they know it would start a pandemic reaching across the entire galaxy. 

Our newest official map, ORIGIN, a remake of the NS1 map, holds the answers to the Origins of Kharaa and is now available to play. You can earn the special Abyss Gorge skin after playing five rounds, but hurry as this skin is only available for a limited time! Thank you to pSyk for all his hard work on re-creating

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UPDATE 328 RELEASED ON STEAM

Posted by WasabiOne 5 years ago

Update 328 includes an upgrade to Visual Studio 2017 runtime, continued balance tweaks in response to the last update, updates to DirectX 11 (getting us closer to ditching DirectX 9 altogether) and numerous fixes and optimizations throughout the game. We are making great strides in achieving our goal on the roadmap and 329 is looking to be another great update, so stay tuned for public tests in advance of release. Lastly we want to thank all of you that have been purchasing DLC and all the newcomers that have been buying the game over the last few months. Remember all sales of NS2 and DLC directly affect our development budget and allow our team to continue work on NS2.

Check

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Build 327 – UNEARTHED

Posted by WasabiOne 5 years ago

What has build 327 Unearthed? A lot actually! This new update to NS2 includes a new map, changes to existing maps, new skins, new models, new sounds and new gameplay and balance changes. All told the changelog for build 327 came to be 10+ pages once we included everything. There is so much in this update to sink your teeth into, read ahead for all the details or just jump in game and figure out all the changes in battle. People playing on the new map Unearthed will receive a new alien commander skin and if you like that you might also check out our Catalyst DLC Pack, which has many other skins and now includes a new Sandstorm

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