Pulling back the veil

Hi everyone. I thought today would be a good day to take a moment and discuss some recent changes to the game. For almost a month, the dev team has been dabbling with combat mechanics. One of them was something we had been considering for some time, player hitboxes. As you can see from the before and after image below, the original hitboxes / hitreg have always been frustrating due ironically, to the precision of the hitboxes. Most games don’t have hitboxes that are as precise as NS2, which ran counter to the fast pace of the game. It felt unfair to miss skulks because of matchstick legs, or not be landing hits on a lerk while shooting center of …
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