For Update 7 we’ve continued working on the Heist game mode.
One of the new elements for the Heist game is a bomb. The bomb is a throwable item that counts down before it explodes.
Like everything we’re making, we designed the artwork for the bomb to be “universal”. The goal is to have a distinctive look, but allow the model to be re-used for other purposes; our bomb has an explosive payload, but you can re-use it in your own game modes in new ways.
To support some things we have planned for the robot on the Heist mode, we’ve upgraded our damage code to include multiple types. Now when a player takes damage, you’ll hear a different sound depending the source of the damage.…Read More...