Future Perfect Update 13

Posted by Max at 03-03-2015

Weekly Update 13 is now live on Steam. Here’s a summary of the biggest changes.

Black Screen Fix


We received a number of reports from users that were experiencing an issue where the game would start up with a black screen. This was caused by the game not being able to load any of the files it needs to execute. The common elements between the reports was Windows 8 and having the game installed to a drive other than C: After a lot of back and forth, we tracked down the issue to Windows reporting the wrong case for the directory the game was installed to.

Based on the exact circumstances, it appears that this issue could have affected users with other versions of Windows or with the game installed on the C: drive, although we didn’t actually see any cases like that.…


Future Perfect Update 12

Posted by Max at 23-02-2015

Weekly Update 12 is now live on Steam. Here’s a summary of the biggest changes.



There are now two resources the player can build with. Chopping at a tree provides wood. Punching giant boulders provides stones. The stones take longer to harvest but are much stronger and will keep you reasonably* safe from bears. This also required about a day of work to recombobulate the way resources were tracked in the inventory.


*not nearly as safe as you would want though



One of the goals this past week was to build out the game loop for the Lumberjack Simulator. We are still working on the details but it was clear that honey was going to be important.…


Future Perfect Update 11

Posted by Max at 17-02-2015

Weekly Update 11 is now live on Steam. Here’s a summary of the biggest changes.

Revised UI

This week we overhauled the layout of the editor UI. As we’ve developed Future Perfect, we’ve been adding new editor features and concepts as we discovered the need. As a result there wasn’t too much rhyme or reason to the layout. Although we still have more to implement, it feels like we’ve got a pretty good handle on all of the major functional pieces, so it was time to step back and think how they could be better integrated into a single UI.


We’ll be iterating more on the UI, so please let us know what you think.

Although the new UI is primarily just a new organization of the existing one, it did give us the opportunity to add in an entity search feature.…