Getting the Look

Posted by Andrew at 25-11-2014
Future Perfect

In developing an overall visual style for Future Perfect, we encountered a few problems that we hadn’t come across in previous games. Chief among these is that it’s difficult to define a consistent visual style for a project that’s so heavily defined by variety and user-generated content. The fact that the “game” is really a collection of games, tools and other components means that there’s no obvious theme or backstory to develop a style out of.

That Retro Vibe


In the end we decided that, because we would be shipping our own game modes alongside the tools for making them, it was still important to have a strong visual style and to use it to define the visuals of the entire project.…