ModJam Day 4: The Business End

How quickly time slips by. One moment, a team is happily making wishlists of features. “Yeah, we can get that in tomorrow” is a common refrain. Until today. Thursday is…

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ModJam Day 3: The hump

Apr 18, 2013

Day three. Wednesday. The middle. The hump. The days with two days either side. Whatever – This is an important day, because it means that time is fast running out…

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Much of day 1 of the UWE ModJam was taken up with picking teams and ideas. Day 2 has been nothing but hardcore development, and pizza. Having settled on their…

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Games can take a long time to make. Mixing sound, art, gamecode, environments, and user-interfaces is a process that takes lots of time. Natural Selection 2 is a prime example…

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