Subnautica

Towards a Big Explosion

Posted by Hugh 1 week ago
Subnautica

Today, 400 megabytes of extra Subnautica went coursing through the pipes of Steam. Evidently, we changed something! Over the past month, we’ve been working on the Crash Site update. We haven’t released that today.

The Aurora is not yet ready to explode. ‘Reaper Leviathan’ Artificial Intelligence is coming along nicely, radiation suits are being prepared, debris fields are growing. There’s lots of work still to be done, and as usual we don’t know when any of this will be finished.

In the course of preparing the Crash Site update, we’ve made substantial improvements to the underlying game. For example, memory usage has been slashed drastically. This is crucial, because ballooning memory use is a major cause of crashes, and …

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Subnautica on Mac OSX – What’s the status?

Posted by Hugh 1 week ago
Subnautica OSX

Hi everyone! Quite a few people at Unknown Worlds use Mac’s for development and day-to-day tasks. Charlie and Steve are probably the heaviest users, and Max develops on Mac hardware while often running Windows on it. We aren’t a Windows-only development team. However, our primary platform is definitely Windows.

When we first started testing Subnautica on Steam, we uploaded an OSX version of the game to what’s called a ‘depot.’ Depots are places where Steam stores game files – When you download a game from Steam, it comes out of the depot. At the same time, we kept Subnautica’s availability settings restricted to Windows only, and did not set Steam to release the OSX version.

Behind the scenes: Subnautica's Steam platform settings

Behind the scenes: Subnautica’s Steam platform

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Up Next: Crash Site

Posted by Hugh 3 weeks ago
Subnautica

Here’s a peek at what will be coming to Subnautica in the next few weeks: The explosion and exploration of the Aurora starship.

Back at in 2014, an extremely early prototype of Subnautica was shown at PAX East. A two dimensional starship, cut out from Cory’s concept art, was placed on the ocean horizon. It was impossible to get closer to the ship, it would forever recede into the distance no matter how far a player swam.

Despite this a significant proportion of players would constantly swim across the surface towards the starship. They ignored objectives, vehicles, creatures, and even the whole undersea environment. There was something utterly compelling about the crashed Aurora, lying stricken on the sea floor.

Subnautica

The Aurora as

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