Subnautica

Up Next: Crash Site

Posted by Hugh 2 days ago
Subnautica

Here’s a peek at what will be coming to Subnautica in the next few weeks: The explosion and exploration of the Aurora starship.

Back at in 2014, an extremely early prototype of Subnautica was shown at PAX East. A two dimensional starship, cut out from Cory’s concept art, was placed on the ocean horizon. It was impossible to get closer to the ship, it would forever recede into the distance no matter how far a player swam.

Despite this a significant proportion of players would constantly swim across the surface towards the starship. They ignored objectives, vehicles, creatures, and even the whole undersea environment. There was something utterly compelling about the crashed Aurora, lying stricken on the sea floor.

Subnautica

The Aurora as

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Another Small Update Released

Posted by Hugh 2 weeks ago
20150313_SN_BaseUpdate_3_Small_Bordered

It turns out lighting does strike twice! Earlier today, we did something unusual – We updated ‘default’ branch on Steam with a small set of changes. Normally, this stuff stays in Experimental branch and we wait for big new features, such as underwater bases or the Cyclops submarine, to update default.

Only a few hours later, we’ve done it again! This small update stops an awkward bug where players would transition to swimming, rather than walking, while moving around in big bases. Today was an unusual day for Subnautica updates!…

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Small Update Released

Posted by Hugh 2 weeks ago
20150313_SN_BaseUpdate_4_Small_Bordered

Normally we update Subnautica’s experimental branch several times per day, and default branch every few weeks. Experimental branch is a buggy, horrible, experimental mess. Generally, updates to default branch are a Big Thing. For example, last week we released base building.

After the base release, several people on the team were keen to put out a quick, small update to address some issues they really wanted to fix for default branch players as soon as possible. Today, we released that update on Steam. We don’t normally do this because there’s significant testing, promotion, and planning overhead with releasing updates to default branch.

For this update, we’ve skipped most of that overhead. There’s a risk we might have broken something pretty badly. …

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