Subnautica Concept Art: Gasopod

Posted by Hugh 3 weeks ago
Subnautica Gasopod

Of all the creature concepts floating around the Subnautica ocean, I feel as though the Gasopod is the most misunderstood. See here the revulsion as a diver enters a cloud of goop discharged by the creature:

GasopodDetail2_360

It is as though the diver is rejecting the goop. Whatever it is. Maybe it is acidic, eating in the their face mask. Maybe it is interfering with their re-breather. Whatever it is doing, has anyone stopped to consider how the Gasopod feels in all of this?

GasopodDetail1_360

We should all try to approach the Gasopod with a friendlier attitude, and not turn up our flippers at the offputting gunk being discharged from its rear end. We should be more inclusive, and open minded, about …

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Subnautica Submarine Flooding Prototype

Posted by Hugh 1 month ago
Subnautica

Subnautica features submarines. What happens when you drive a submarine into a rock, or a large alien life form gets a little too friendly? Watch this video to find out:

Sylvain has been hard at work creating these effects. This is a technical prototype, and not representative of the quality of the final game.

As the water level rises, there is less and less room to hide, and to breath. Perhaps if a submarine is not repaired fast enough, it will sink – And all the hard work that has gone into customising it, all the equipment stored on board, and even your life could be lost.…

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Subnautica: Open Development

Posted by Hugh 2 months ago
Subnautica Trello

Today we made our internal task tracker, a Trello board, public. Anyone can now see what the Subnautica team is working on, in real time. You can see where we are delayed, where we are fast, our failures and successes. The board covers almost all of Subnautica development!

Not included are in-progress trailer renders (super serious secret stuff guys!), some story elements (also super secret!) and our 3D art production pipeline (housed in a separate tracker that can’t be easily made public.)

Our builds usually run on a Monday to Friday timescale. On Mondays, we generally self-direct, analyse the previous build, and scope the week’s work. On Friday evening, builds are made as we all run off for the weekend. …

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