Update 312 Now Live on Steam!

Posted by WasabiOne 3 weeks ago
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The Halloween event and free weekend went great, but it was not without its issues. Luckily we were able to resolve the issues without needing to do a steam update by using our extension system (these are the Lambda, Delta, and Omega extensions you see when you join a server). We try to limit our use of the extension system to avoid conflicting with mods, and that is the main reason we are patching this week, and why it is a light one. With this maintenance patch we are integrating those fixes into the main game, clearing out the extensions, and attempting to deploy the badge customization UI for the second time. We also realized that not enough people knew

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Build 311 is now live on Steam!

Posted by remi 1 month ago

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It’s crazy to think it has been four years since NS2 was launched and even more so to think that many of us were playing Natural Selection 14 years ago. Things have come a long way since then and to allude to the perfect pun, they continue to evolve.

The dev team has been hard at work as usual, but we wanted to do something special for you to celebrate this anniversary… So say hello to The Infested – an entirely new game-mode which we will be releasing on the Steam Workshop this Friday (October 28th)!

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You have been dispatched to deal with a dangerous pathogen which has been detected within a remote TSF outpost. Race to repair the air

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Build 310 is now live on Steam!

Posted by remi 2 months ago

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Today we have a treat for you. New first person animations have arrived for all the core pieces of a Marine’s basic kit: Rifle, Pistol, and Axe! Every single animation has been rebuilt completely from scratch and ran through a new modernized pipeline to improve the weight and feel of the weapon handling and movement in NS2. In addition, while updating the animations, we have also fixed many issues in the animation graphs that control which animations play and how they blend together. 

For many, playing the game with new animations may feel like a bit of a shock considering we’ve all been used to the same animations for upwards of five years; but give it a chance and I

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