HOTFIX Build 274 Live on Steam

Posted by WasabiOne 4 weeks ago
274web

Sometimes you release something you think is good to go, but sometimes bugs find a way of coming out anyway. This was the case with Build 273, not to fear cause here is the HOTFIX patch. The CDT hopes that this will resolve people’s issues with the previous release and thank you to everyone in the community for your plogs and technical support files! Now here is to the “REAL” Build 273 :)

Hotfixes:
Remove erroneous file exists check in particle handling (fixes Shotgun & other bad hitching)
Ensure servers actually try to update all mods on changemap
Remove curl progress reporting spamming server consoles
Fixed damage types; Onos, bile bomb, Flamethrower, axe & Welder. (Onos were upset. Not good.)
Fixed …

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Build 273 Live on Steam

Posted by WasabiOne 1 month ago
273web

Hot off the heels of Build 272, we are happy to bring you our first update of 2015. We closed out 2014 with a bang, two months of sales bringing all sorts of new and old players back to NS2 and we have been retaining a good number of them. Thank you!

While these last few patches have been smaller they have also introduced some great new stability and efficiency to NS2. We continue to work on this and refine the changes we made in hopes of making NS2 run better than ever and to make room for future changes and updates.

What’s on the horizon? Well the Community Development Team is hard at work migrating some of the backend …

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Seeking players for Map Testing

Posted by WasabiOne 1 month ago
maptest

Work never stops with the Community Development Team and that includes Maps. You’ll notice I use the plural there, that’s because right now we are currently in some stage of development on over five maps. We have a great team of map developers and programmers all working to make these maps the best they can be, but at the end of the day some of the most crucial feedback and adjustments come from game-play. If potential maps aren’t given the proper attention by managed games then the mappers rely too much on theory crafting and that just isn’t what we do.

What we need now is players, this mean you! The CDT is looking for players of all skill that …

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