A long time ago, we created the Half-Life mod Natural Selection. We helped pioneer the "early access" model when we started selling the earliest versions of Natural Selection 2. We have since created our own technology (Spark) and used it to build the commercial sequel (Natural Selection 2) on Steam. We are now working on Subnautica which we've released on Steam Early Access. Shipping early and often is in our blood.
We hang out in HipChat. We meet live in Teamspeak and Appear.in. We create short sprints of tasks and track bugs on Trello. And we are starting to have full-team on-sites in San Francisco, sometimes meeting for the first time after many years of working together (in-person is great, just difficult). Because our team is distributed around the world, we must do these things. But because we also believe in open development, we share these inner workings with the public and our community as well. Our audience grows this way and we also hire from this same pool, so the cycle continues.
Our ideal candidate is passionate, self-motivated and versatile. You won't have a manager handing you tasks and a time table; it's up to you to choose what to work on, when to work and how to work. Of course, we stil set deadlines that we have to meet, but you get to set your own goals and decide how to fit them into the big picture.