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Apr 10 2005, 11:41 AM
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#1
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![]() Hινε Uρкεερεг ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,887 Joined: 14-May 03 From: The Netherlands, Hoogezand Member No.: 16,271 |
QUOTE Progress indicator: beta5 has been released
This post will keep updating during progress... QUOTE Current version: version2 beta5 (v2b5) ns1.04 version: 104a This map is a revised version of the old one, which can be found here: Old Achio Thread Most important map features:
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Released versions:
QUOTE Game type: Classic Layout: Semi "horizontal" symmetrical: Hallways and some rooms would be slightly different due to being on different levels, it'll try to simulate a true battleship layout Map class: Serious Size: Large Env_gamma: 1.6 Resnodecount: 12 - 3x Hive based resnode, bacterium lockdown - 1x Initially marine only, due to weldable - 2x For Doubleres - 6x Troughout map Mission briefing: Link1 , Link2 Map areas:
A science fiction about the ship it's propulsion system: The ship uses a new kind of propulsion system called gravity displacement. In simple terms the system uses the ships own mass cores to gain momentum. The mass cores consist of very heavy iron balls the size of a truck rotating near the speed of light suspended inside a magnetic field, The result of the mass stress on the ball it's molecules will turn these balls effectively into a micro white hole, the opposite of a black hole. So instead of pulling things with it's gravity it expels gravity. This is controlled by the current of the magnetic field, so get the current wrong and you have a problem on your hands The energy gained by this mass/gravity extraction is called black mass, which consists of gravity fields. The gravity fields will be broken up into molecules using a nanite particle accelerator. The mass core and nanite particle accelerator are located in front of the engine compartments. The nanite particle accelerator bombards the molecules with nanites to reprograms the molecules their magnetic properties to be positive. After they have run trough the process they are then pushed into the engine under superheated pressure trough the 'gold colored pipes', since the pipes are ionized they won't get warm at all, this is for crew safety. In the front part of each engine module there are positive magnets, they push the now positive molecules towards the nozzles and this momentum under very high pressure will push the ship forward. The exhaust will look like a greenish glowing light beam. A small joke about this can be made. The scientists who designed this system could not answer the simple question "why are these beams green?" So in short, it's kind of a mag-lev train with the tracks built-in Note: This is Achio revised, I started this map ages ago to fix many of the things wrong with the original Achio. Things which changed/were fixed compared to the old achio:
I gave the lighting a complete revision. With the use of more contrasting and more colorful lights. This was to counter the washed out look the old Achio had. This post has been edited by Kouji_San: Feb 28 2008, 06:22 PM -------------------- |
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Apr 10 2005, 01:54 PM
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#2
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Invented dogs ![]() ![]() ![]() Group: Restricted Members Posts: 1,533 Joined: 2-May 03 From: UK Member No.: 16,008 |
Perhaps you should whip up an infested light texture? Having bright orange stripes in the middle of infestation looks kinda weird. Still looking awesome though
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Apr 10 2005, 02:20 PM
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#3
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![]() Dark Queen Group: Constellation Posts: 655 Joined: 23-July 03 From: The Netherlands Member No.: 18,376 |
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Apr 10 2005, 02:40 PM
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#4
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![]() Custim tital ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,060 Joined: 29-October 03 From: British Columbia, CA Member No.: 22,097 |
Looks absolutly incredible. The bright orange stripes seem a little out of place for the feel of the old achio (large decrepid and industrial) but I am intersted to see how they work in this one. You really need an infested light texture for the hive though. Even if it means just some real scratched up plating and what not. They look way to clean in the hive location like that.
[edit] keep in mind, you need a certian ammount of flatness to drop structures as a marine... you should always have some flat ground in a hive location, even if it isn't ground level/requires creative placement. This post has been edited by Swiftspear: Apr 10 2005, 02:43 PM -------------------- O_O
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Apr 10 2005, 02:42 PM
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#5
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![]() Hive Queen ![]() ![]() ![]() Group: Members Posts: 1,599 Joined: 28-April 03 From: Germany Member No.: 15,909 |
not bad. but thee green crystals seems to barely emit any light. looks pretty weird. what about the other locations?
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Apr 10 2005, 03:10 PM
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#6
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![]() Hινε Uρкεερεг ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,887 Joined: 14-May 03 From: The Netherlands, Hoogezand Member No.: 16,271 |
Thinking of turning the green crystals into the same yellowish types also seen on the floor. The yellowish crystal look nicer IMO
I'm going to try and fix the lights in the infestation with an overlay texture, the solid infestion textures should have a nice effect I think. Got to fix them first though since there is a lot of blue which doesn't turn invisible (I think I might have the fixed version in the old achio wad *goes of to check* ) Old screenshots are in the post you screenshots thread, but since they are externally linked here's a link -------------------- |
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Apr 10 2005, 04:06 PM
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#7
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![]() Dark Minion ![]() ![]() Group: Members Posts: 554 Joined: 12-February 04 Member No.: 26,455 |
O<>M<>G
Oh and leave the green, looks nice imo This post has been edited by Steel Troll: Apr 10 2005, 04:06 PM -------------------- ![]() (old)Sig removed. Flames prohibited. Period. QUOTE 2. Sig Content. Use common sense here. I haven't seen any violations yet, so congratulations. Nem0 is congratulating me :) |
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Apr 10 2005, 04:55 PM
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#8
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Dark Queen ![]() ![]() Group: Members Posts: 794 Joined: 17-March 04 From: Berlin,Germany Member No.: 27,379 |
holy mother of a...this awesome! I really like the lightning effects around the hive! this is something we never had before like that =)
-------------------- 85.236.98.56:27015 #yo-clan | www.yoclan.com [Classic Only]
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Apr 10 2005, 05:37 PM
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#9
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Dark Minion ![]() ![]() Group: Members Posts: 482 Joined: 23-March 05 Member No.: 46,172 |
woah
-------------------- real nick: RNG
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Apr 10 2005, 07:29 PM
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#10
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Creator of ns_altair Group: Playtester Posts: 2,598 Joined: 16-March 03 From: 127.0.0.1 Member No.: 14,555 |
I like the green crystals, they just need to difuse more light around instead of just the imediate area around the light source.
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Apr 10 2005, 07:50 PM
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#11
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![]() Creator of ns_shiva. Group: Playtester Posts: 3,546 Joined: 15-December 02 From: Cincinnati, OH Member No.: 10,806 |
looks phat. I'd take out the orange lights behind the pipes though, the ones that go horizontally. Used in 1 too many places IMO. I'm worried that you are going to run out of clipnodes halfway through the map with those curved pipes, but they do look damn sexy.
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Apr 10 2005, 09:22 PM
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#12
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Hive Keeper ![]() ![]() ![]() ![]() Group: Members Posts: 2,879 Joined: 23-July 04 Member No.: 30,049 |
Oh Em Gee must be the hax
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Apr 11 2005, 01:48 AM
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#13
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![]() Hινε Uρкεερεг ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,887 Joined: 14-May 03 From: The Netherlands, Hoogezand Member No.: 16,271 |
I left the green crystals in the map and increased the area of light arround them. Also put a texture overlay on the engine lights located underneath on the bacterium.
@moultano: The lights are already gone in the latest compile, I also thought it was all to much of that orange. And I have put them pipes under the restriction of the clip texture police @BulletHead: saywah o.O Working on it some more since I'm not satisfied with the lighting of the current compiled version. Also I made a small booboo, read on --> I haven't kept mr. onos in mind when designing the entrances, they are to small. Also the ION cannon array has a very restricting movement for mr. onos. So the 'finished' areas are going to get a small overhaul. -------------------- |
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Apr 11 2005, 02:39 AM
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#14
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![]() Hive Queen Group: Constellation Posts: 1,409 Joined: 14-October 03 Member No.: 21,669 |
That's looking alsome.
-------------------- Did you seriously just use a god damn dollar sign instead of an S when talking about Microsoft? Join Constellation! Support the TSA! Support UWE! |
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Apr 11 2005, 02:56 AM
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#15
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![]() Hive Queen ![]() ![]() ![]() Group: Members Posts: 1,289 Joined: 17-January 05 Member No.: 36,126 |
Kouji, once again you have proved that you are my favorite map editor. (Belgarion comes in close second).
Fantastic work! -------------------- ![]() |
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Apr 12 2005, 04:46 AM
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#16
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![]() Hινε Uρкεερεг ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,887 Joined: 14-May 03 From: The Netherlands, Hoogezand Member No.: 16,271 |
final version of the aft engine hive:
Closer look at a crystal, scientists are still trying to find out why they are able to emit so much light without using any visible or detectable energy. They seem to appear in otherwise very dark hives with the orange types on the ground or ceiling and the green ones usually on walls. both of them are the same crystal types but when you tilt them over 90 degrees they change color. yeh I'm watching to much discovery, but hey at least I'm not going like 'OOOH LOOK AT THAT NAUGHTY LITTLE CRITTER' everytime I see a skulk ![]()
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Apr 12 2005, 05:23 AM
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#17
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Hive Keeper ![]() ![]() ![]() ![]() Group: Members Posts: 2,879 Joined: 23-July 04 Member No.: 30,049 |
how do you make 90 degree bends like that in your pipes?
I've NEVER figured that out... 0o --------------------
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Apr 12 2005, 08:23 AM
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#18
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![]() Custim tital ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 6,060 Joined: 29-October 03 From: British Columbia, CA Member No.: 22,097 |
you make a 20 degree bend, and then do that a whole bunch of times. -------------------- O_O
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Apr 12 2005, 09:11 AM
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#19
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![]() Dark Queen ![]() ![]() Group: Members Posts: 919 Joined: 3-September 03 Member No.: 20,511 |
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Apr 12 2005, 06:12 PM
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#20
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![]() Hive Queen ![]() ![]() ![]() Group: Members Posts: 1,599 Joined: 28-April 03 From: Germany Member No.: 15,909 |
ehm... 30? 15 steps can be used without getting into trouble. and he really faked it. its just one half of the pipe which makes things much easier. looks nice anyway. edit: and from my point of view this is the coolest hive ever. it even rocks my source hive This post has been edited by Lt Gravity: Apr 12 2005, 06:18 PM -------------------- |
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