Oliver Franzke

October Post Mortem

Each month, Unknown Worlds hosts a get together called the Post-Mortem: An opportunity for game developers to show off prototypes, share knowledge, and generally engage each other. The headline feature of the nights are Development Microtalks – five minutes talks about small game development topics. This week there were five talks:

Mobile v Desktop GPUs

Oliver Franzke

The Clang Compiler

Rodger Hanna

JavaFX

Joe Andresen

Starter Packs

Ethan Levy

Fast 2D Map Editor

Tim Conkling